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Showing content from https://mail.python.org/pipermail/python-dev/2010-July/102505.html below:

[Python-Dev] GIL musings (was Re: Thoughts fresh after EuroPython)

[Python-Dev] GIL musings (was Re: Thoughts fresh after EuroPython) [Python-Dev] GIL musings (was Re: Thoughts fresh after EuroPython)Maciej Fijalkowski fijall at gmail.com
Thu Jul 29 11:30:07 CEST 2010
On Thu, Jul 29, 2010 at 6:53 AM, Greg Ewing <greg.ewing at canterbury.ac.nz> wrote:
> On 28/07/10 23:12, Antoine Pitrou wrote:
>
>> It should be noted, though, that a full GC can be detrimental to
>> real-time applications. Kristján has already explained how some of his
>> software disabled the cyclic GC, and took care of breaking cycles
>> manually instead.
>
> This worries me, too. I'd be upset if I could no longer write
> games in Python that achieve smooth animation because of
> unpredictable GC pauses.
>

There are always concurrent or incremental GCs which do not stop the world.
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