On Thu, Jul 29, 2010 at 6:53 AM, Greg Ewing <greg.ewing at canterbury.ac.nz> wrote: > On 28/07/10 23:12, Antoine Pitrou wrote: > >> It should be noted, though, that a full GC can be detrimental to >> real-time applications. Kristján has already explained how some of his >> software disabled the cyclic GC, and took care of breaking cycles >> manually instead. > > This worries me, too. I'd be upset if I could no longer write > games in Python that achieve smooth animation because of > unpredictable GC pauses. > There are always concurrent or incremental GCs which do not stop the world.
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