On 28/07/10 23:12, Antoine Pitrou wrote: > It should be noted, though, that a full GC can be detrimental to > real-time applications. Kristján has already explained how some of his > software disabled the cyclic GC, and took care of breaking cycles > manually instead. This worries me, too. I'd be upset if I could no longer write games in Python that achieve smooth animation because of unpredictable GC pauses. -- Greg
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