2010/8/3 Kristján Valur Jónsson <kristjan at ccpgames.com>: .. > > These strings are different, presumably because of the (ob_refcnt == 1) > optimization used during object pickling. > I have recently closed a similar issue because it is not a bug and the problem is not present in 3.x: http://bugs.python.org/issue8738 .. > I just wanted to point this out. We‘ll attempt some local workarounds here, > but it should otherwise be simple to modify pickling to optionally turn off > this optimization and always generate the same output irrespective of the > internal reference counts of the objects. I wonder if it would help if rather than trying to turn off the ad-hoc optimization, you run your pickle strings through pickletools.optimize.
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