Hi, I'm looking into porting CPython to native C# (not like IronPython) so that it can be used in game software on the XBox360: integrated with the indie development tool XNA Game Studio Express. I am looking for some guidance on how to approach this in the most effective way. I've started by looking at the parser portion of the code. However I am not certain this is the best place to start. Since there are so many ports I assume there is a well trodden path to completing this kind of task. Any suggestions would be greatly appreciated. I would prefer to break the task into portions that can be verified (tested for correctness) independently or as a stack (one on top of the next). That way I can catch errors early and have more confidence in what I am creating. When I looked through the test suites they all seem to be written in Python. Is there a test suite for the core of CPython i.e. before the C code can interpret Python code? Thanks, Ty
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