I bumped into an oddity today: 6.0 // 0.001 != math.floor(6.0 / 0.001) In looking at Objects/floatobject.c, I was surprised to find that float_floor_division() is implemented in terms of float_divmod(). Does anyone know why it takes such a circuitous path? I had expected something simpler and faster: return PyFloat_FromDouble(floor(a/b)); Raymond
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