Greg Ewing wrote: > Travis Oliphant wrote: > >> It is more convenient to store any slicing information (so a memory >> view object could store an arbitrary slice of another object) as >> offsets, lengths, and skips which can be used to adjust the memory >> buffer returned by base. > > What happens if the base object changes its memory > layout in such a way that the stored offsets, lengths > and skips are no longer correct for the slice that > was requested? When the memory view object gets the buffer info again from the base object, it will be able to figure this out and raise an error. -Travis
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