skip at pobox.com wrote: > > Doesn't that presume that optimizing just 0.0 could be done easily? Suppose > 0.0 is generated all over the place in EVE? Yes, and it isn't, respectively! The changes in floatobject.c would be trivial (if tedious), and my recollection of my scan is that floating values are not generated elsewhere. It would be equally easy to add a general caching algorithm, but that would be a LOT slower than a simple floating-point comparison. The problem (in Python) isn't hooking the checks into place, though it could be if Python were implemented differently. Regards, Nick Maclaren, University of Cambridge Computing Service, New Museums Site, Pembroke Street, Cambridge CB2 3QH, England. Email: nmm1 at cam.ac.uk Tel.: +44 1223 334761 Fax: +44 1223 334679
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