Donovan Baarda wrote: > On Fri, 2005-10-07 at 23:54, Nick Coghlan wrote: > [...] > >>The few times I have encountered anyone saying anything resembling "threading >>is easy", it was because the full sentence went something like "threading is >>easy if you use message passing and copy-on-send or release-reference-on-send >>to communicate between threads, and limit the shared data structures to those >>required to support the messaging infrastructure". And most of the time there >>was an implied "compared to using semaphores and locks directly, " at the start. > > > LOL! So threading is easy if you restrict inter-thread communication to > message passing... and what makes multi-processing hard is your only > inter-process communication mechanism is message passing :-) > > Sounds like yet another reason to avoid threading and use processes > instead... effort spent on threading based message passing > implementations could instead be spent on inter-process messaging. > Actually, I think it makes it worth building a decent message-passing paradigm (like, oh, PEP 342) that can then be scaled using backends with four different levels of complexity: - logical threading (generators) - physical threading (threading.Thread and Queue.Queue) - multiple processing - distributed processing Cheers, Nick. -- Nick Coghlan | ncoghlan at gmail.com | Brisbane, Australia --------------------------------------------------------------- http://boredomandlaziness.blogspot.com
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4