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[Python-Dev] Design Principles

[Python-Dev] Design Principles [Python-Dev] Design PrinciplesTerry Reedy tjreedy at udel.edu
Wed Aug 31 23:05:17 CEST 2005
"Raymond Hettinger" <raymond.hettinger at verizon.net> wrote in message 
news:003501c5ae63$664f5e40$4320c797 at oemcomputer...
> FWIW, after this is over, I'll put together a draft list of these
> principles.  The one listed above has served us well.  An early draft of
> itertools.ifilter() had an invert flag.  The toolset improved when that
> was split to a separate function, ifilterfalse().
>
> Other thoughts:
>
> Tim's rule on algorithm selection:  We read Knuth so you don't have to.
>
> Raymond's rule on language proposals:  Assertions that construct X is
> better than an existing construct Y should be backed up by a variety of
> side-by-side comparisons using real-world code samples.
>
> I'm sure there are plenty more if these in the archives.

This would make a good information PEP to point people to when they ask 
'Why ...' and the answer goes back to one of these principles.

Terry J. Reedy



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