A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://mail.python.org/pipermail/python-dev/2003-February/033350.html below:

[Python-Dev] Codecs data

[Python-Dev] Codecs dataM.-A. Lemburg mal@lemburg.com
Tue, 11 Feb 2003 23:51:07 +0100
Gustavo Niemeyer wrote:
> I belive we have a problem in our current codecs implementation: it
> doesn't work for multiple interpreter states, because the data is
> currently statically allocated in codecs.c. That way, only the first
> interpreter is going to have the codecs lookup working. The following
> interpreters will try to cross the interpreter state boundary and use
> the lookup function from the first interpreter, issuing all kinds of
> weird errors.
> 
> One solution would be to store that data in the "sys" module
> (e.g. codec_search_path, codec_search_cache, codec_inited).
> 
> Can you please advice on how to fix that? I'll be willing to provide
> a fix with the proposed solution.

Martin had the idea to put these globals (along with other
similar globals) in the thread state structure. I believe that's
the right approach or at least hints in the right direction (we
don't want the globals to be per thread, but there doesn't
seem to be a better place).

Also see:
https://sourceforge.net/tracker/?func=detail&aid=663074&group_id=5470&atid=105470

-- 
Marc-Andre Lemburg
eGenix.com

Professional Python Software directly from the Source  (#1, Feb 11 2003)
 >>> Python/Zope Products & Consulting ...         http://www.egenix.com/
 >>> mxODBC, mxDateTime, mxTextTools ...        http://python.egenix.com/
________________________________________________________________________
Python UK 2003, Oxford:                                     49 days left
EuroPython 2003, Charleroi, Belgium:                       133 days left




RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4