> I think that for learning Python, it would be nice to > save the current namespace to a file using a builtin > save() function (and corresponding load()). For > beginning programmers, it would be nice to be able to > tinker interactively with the shell, defining functions > and maybe even classes, with which they can continue > later on. save() is easily implemented by pickling > locals(); load() is easily implemented by updating > locals() while unpickling it. The functions would take > a filename (string) as an argument. In Idle, they could be > in the menu. Like the _ variable, load() and save() are > only present in the interactive shell (some global > .pythonrc?). Example usage: [omitted] Saving classes and functions with pickle doesn't work; it *appeared* to work only because you didn't actually quit your session. IDLE has a feature designed to further the same goal without having to save a "workspace" (a vague concept at best and one that doesn't scale to larger Python apps). You can configure IDLE to come up with a blank untitled Python file instead of a Python Shell window. Then the student's work cycle is intended to be as follows: - Type some code into the file. - Save it (the first time the student has to pick a filename). - Hit F5 which will run the file (which is now a module); this will open a Python Shell (if one isn't already open) so you can experiment with the code defined in the file, but these experiments won't be saved. - Go back to the top to edit the file and run it again. There's also an option to avoid the save step (F5 will save automatically once a filename is picked). --Guido van Rossum (home page: http://www.python.org/~guido/)
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