"David Abrahams" <david.abrahams@rcn.com> writes: > OK, but I guess my question still holds: can't you just round down to > find a supposed arena address, look up the index, and see if that arena > is in the vector? Arenas are not aligned on 256k boundaries. Instead, they are aligned on 8-byte boundaries (or whatever else the system malloc returns); the first up-to-four-k is wasted to align the first pool in the arena. So to find the arena header when given a pool header, you'd have to know the index of the pool in the arena, which would be more complicated than Tim's computation. Regards, Martin
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4