Guido van Rossum <guido@python.org> writes: > > We can't prevent this sort of thing totally, but I think it should be > > possible to carry out simple unicode manipulations (like this example > > of returning a buffer) without incurring this kind of binary > > compatibility worry. Maybe a "safe" api, plastered with warning signs > > in the docs about poking into the internal structure of the objects. > > That might work. Or you could call the Python APIs from C. :-) That's what I'm doing for pygame. It's probably the best option, really -- complaining ain't gonna get this changed for the 2.2 series, for one thing. Better docs would help; I'll put that on my list, and stop moaning about this. > > I wonder why Redhat distribute wide unicode builds? That's the > > immediate cause of the problem. Maybe we could ask them... > > I've had little luck trying to communicate with RedHat about their > Python releases. There's an email address in the spec file; teg (at) obvious.domain. I might ask him. [...] > > [*] actually, I think pygame might break with a wide unicode build. > > Hm, so maybe you should fix that first before you start complaining. Hey, I can do two things at once! Patches are on their way to Pete. Cheers, M. -- While preceding your entrance with a grenade is a good tactic in Quake, it can lead to problems if attempted at work. -- C Hacking -- http://home.xnet.com/~raven/Sysadmin/ASR.Quotes.html
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