> > OTOH, Michael, is this really something you cannot live with? Or is > > it simply a surprise? > > Here's where the problem came up. > > A user posted to pygame-users saying that when he tried to import > pygame.event, along the lines of PyUnicodeUCS2_Unicode undefined. > This obviously made a light go on in my head, and I asked where he'd > got his Python and his pygame. He'd got his Python from the Redhat > 7.3 RPM and his pygame from pygame.org. I suggested building pygame > from source, which he did and everything worked[*]. > > Prediction: this is going to cause pain. For instance, if this user > decides that he wants to upgrade to 2.2.1, he might download Sean's > RPMs from python.org which are narrow unicode builds -- and then his > extensions will break. The problem here is that the kind of users > this is going to trouble are exactly the users who will not know > what's going on. > > We can't prevent this sort of thing totally, but I think it should be > possible to carry out simple unicode manipulations (like this example > of returning a buffer) without incurring this kind of binary > compatibility worry. Maybe a "safe" api, plastered with warning signs > in the docs about poking into the internal structure of the objects. That might work. Or you could call the Python APIs from C. :-) > I wonder why Redhat distribute wide unicode builds? That's the > immediate cause of the problem. Maybe we could ask them... I've had little luck trying to communicate with RedHat about their Python releases. Anyway, I think it's obvious why they do this: because it's there, and because they don't want surprises with customers who use wide Unicode characters. > Cheers, > M. > [*] actually, I think pygame might break with a wide unicode build. Hm, so maybe you should fix that first before you start complaining. --Guido van Rossum (home page: http://www.python.org/~guido/)
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