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Showing content from https://mail.python.org/pipermail/python-dev/2002-July/026260.html below:

[Python-Dev] Embedding Python the extreme way

[Python-Dev] Embedding Python the extreme wayAahz aahz@pythoncraft.com
Wed, 10 Jul 2002 13:28:57 -0400
python-dev is the wrong place for this discussion.  Please post your
message to comp.lang.python or look on www.python.org for other
resources if you think that's not suitable.

On Wed, Jul 10, 2002, Wolfgang Draxinger wrote:
>
> For my current 3D engine project I decided to use Python as a important
> part of the whole design. And it works well.
> However, now I want to make python an integal part of the engine, not
> just a external lib. And I not want to statically link it with the
> engine. My goal is, to discard all modules and builtin functions that I
> don't need, e.g. sys. It's intended to control the 3D engine, not to
> write complex scripts.
> 
> Can anybody give me some advice for that. Embedding Python and writing
> extension modules is no problem at all, just "cleaning" the python
> sources. My base is Python 2.2.1

-- 
Aahz (aahz@pythoncraft.com)           <*>         http://www.pythoncraft.com/

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