For my current 3D engine project I decided to use Python as a important part of the whole design. And it works well. However, now I want to make python an integal part of the engine, not just a external lib. And I not want to statically link it with the engine. My goal is, to discard all modules and builtin functions that I don't need, e.g. sys. It's intended to control the 3D engine, not to write complex scripts. Can anybody give me some advice for that. Embedding Python and writing extension modules is no problem at all, just "cleaning" the python sources. My base is Python 2.2.1 -- +------------------------------------------------+ | +----------------+ WOLFGANG DRAXINGER | | | ,-. DARKSTAR | lead programmer | | |( ) +---------+ wdraxinger@darkstargames.de | | | `-' / GAMES / | | +----+'''''''' http://www.darkstargames.de | +------------------------------------------------+
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