On Sun, 15 Aug 1999, Greg Stein wrote: > How do you manage the lifetimes of the memory and objects? > PyBuffer_FromReadWriteMemory() creates a buffer object that points to > memory. You need to ensure that the memory exists as long as the buffer > does. For those cases where I use PyBuffer_FromReadWriteMemory, I have no control over the memory involved. Windows allocates the memory, lets me use it for a litle while, and it cleans it up whenever it feels like it. It hasn't been a problem yet, but I agree that it's possibly a problem. I'd call it a problem w/ the win32 API, though. > Would it make more sense to use PyBuffer_New(size)? Again, I can't because I am given a pointer and am expected to modify e.g. bytes 10-12 starting from that memory location. > This is a very cool class. Mark and I had discussed doing something just > like this (a while back) for some of the COM stuff. Basically, we'd want > to generate these structures from type libraries. I know zilch about type libraries. This is for CE work, although none about this class is CE-specific. Do type libraries give the same kind of info? > You can do #3 today since there is a buffer typecode present ("w" or > "w#"). It will complicate Python code a bit since you need to pass the > buffer, but it is the simplest of the three options. Ok. Time to patch SWIG again! --david
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