Pathway completion bonus:
+600 XP
Pathway DescriptionDesigned for anyone new to Unity, this in-Editor learning journey is your first step toward creating confidently in the Unity Editor and bringing your visions to life. In this learning Pathway, you’ll design different rooms of a house, learning the essentials of one key skillset as you complete each room.
PrerequisitesUnity Essentials is the perfect place to start for beginners to Unity. No previous experience is necessary.
Skills you will learnImplement appropriate lighting in a scene in a manner that will simulate the real-world behavior of light
Configure ambient (diffuse environmental) lighting in order to convey mood or enhance realism
Develop 3D audio for a scene
Improve simple code using the features of an IDE
Create and configure interactive UI components such as buttons, toggles, and sliders, in order to implement simple UI functionality
Decide on a user interface approach for a project
Employ the Sprite Editor to slice sprite sheets
Configure a basic build of a project
Decide which Camera setup to use, given a project’s requirements
Configure a Unity camera for a scene
Synthesize your new camera skills in response to project requirements
Employ essential features of the Unity Editor
Navigate in 3D space in the Scene view
Create and Manage Scenes
Navigate in 2D space in the Scene view
Transform GameObjects
Identify the default elements in a new Scene
Create GameObjects
Work with components and Scripts
Control the appearance of GameObjects
Employ basic physics for GameObjects
Create a GameObject component with a script
Work with GameObject components
Manage GameObjects with prefabs
Control the execution of code with common logic structures
Compose scripts that utilize various APIs
Implement appropriate data types
Write code that integrates into an existing system
Cultivate a code style that is efficient and easy to read
Prototype new concepts
Work with projects in the Unity Hub
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