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Showing content from https://learn.microsoft.com/en-us/windows/win32/api/FileAPI/nf-fileapi-writefileex below:

WriteFileEx function (fileapi.h) - Win32 apps

Writes data to the specified file or input/output (I/O) device. It reports its completion status asynchronously, calling the specified completion routine when writing is completed or canceled and the calling thread is in an alertable wait state.

To write data to a file or device synchronously, use the WriteFile function.

Syntax
BOOL WriteFileEx(
  [in]           HANDLE                          hFile,
  [in, optional] LPCVOID                         lpBuffer,
  [in]           DWORD                           nNumberOfBytesToWrite,
  [in, out]      LPOVERLAPPED                    lpOverlapped,
  [in]           LPOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine
);
Parameters

[in] hFile

A handle to the file or I/O device (for example, a file, file stream, physical disk, volume, console buffer, tape drive, socket, communications resource, mailslot, or pipe).

This parameter can be any handle opened with the FILE_FLAG_OVERLAPPED flag by the CreateFile function, or a socket handle returned by the socket or accept function.

Do not associate an I/O completion port with this handle. For more information, see the Remarks section.

This handle also must have the GENERIC_WRITE access right. For more information on access rights, see File Security and Access Rights.

[in, optional] lpBuffer

A pointer to the buffer containing the data to be written to the file or device.

This buffer must remain valid for the duration of the write operation. The caller must not use this buffer until the write operation is completed.

[in] nNumberOfBytesToWrite

The number of bytes to be written to the file or device.

A value of zero specifies a null write operation. The behavior of a null write operation depends on the underlying file system.

Pipe write operations across a network are limited to 65,535 bytes per write. For more information regarding pipes, see the Remarks section.

[in, out] lpOverlapped

A pointer to an OVERLAPPED data structure that supplies data to be used during the overlapped (asynchronous) write operation.

For files that support byte offsets, you must specify a byte offset at which to start writing to the file. You specify this offset by setting the Offset and OffsetHigh members of the OVERLAPPED structure. For files or devices that do not support byte offsets, Offset and OffsetHigh are ignored.

To write to the end of file, specify both the Offset and OffsetHigh members of the OVERLAPPED structure as 0xFFFFFFFF. This is functionally equivalent to previously calling the CreateFile function to open hFile using FILE_APPEND_DATA access.

The WriteFileEx function ignores the OVERLAPPED structure's hEvent member. An application is free to use that member for its own purposes in the context of a WriteFileEx call. WriteFileEx signals completion of its writing operation by calling, or queuing a call to, the completion routine pointed to by lpCompletionRoutine, so it does not need an event handle.

The WriteFileEx function does use the Internal and InternalHigh members of the OVERLAPPED structure. You should not change the value of these members.

The OVERLAPPED data structure must remain valid for the duration of the write operation. It should not be a variable that can go out of scope while the write operation is pending completion.

[in] lpCompletionRoutine

A pointer to a completion routine to be called when the write operation has been completed and the calling thread is in an alertable wait state. For more information about this completion routine, see FileIOCompletionRoutine.

Return value

If the function succeeds, the return value is nonzero.

If the function fails, the return value is zero. To get extended error information, call GetLastError.

If the WriteFileEx function succeeds, the calling thread has an asynchronous I/O operation pending: the overlapped write operation to the file. When this I/O operation finishes, and the calling thread is blocked in an alertable wait state, the operating system calls the function pointed to by lpCompletionRoutine, and the wait completes with a return code of WAIT_IO_COMPLETION.

If the function succeeds and the file-writing operation finishes, but the calling thread is not in an alertable wait state, the system queues the call to *lpCompletionRoutine, holding the call until the calling thread enters an alertable wait state. For more information about alertable wait states and overlapped input/output operations, see About Synchronization.

When using WriteFileEx you should check GetLastError even when the function returns "success" to check for conditions that are successes but have some outcome you might want to know about. For example, a buffer overflow when calling WriteFileEx will return TRUE, but GetLastError will report the overflow with ERROR_MORE_DATA. If the function call is successful and there are no warning conditions, GetLastError will return ERROR_SUCCESS.

The WriteFileEx function will fail if the hFile parameter is associated with an I/O completion port. To perform writes using this type of handle, use the WriteFile function.

The WriteFileEx function may fail if there are too many outstanding asynchronous I/O requests. In the event of such a failure, GetLastError can return ERROR_INVALID_USER_BUFFER or ERROR_NOT_ENOUGH_MEMORY.

To cancel all pending asynchronous I/O operations, use either:

Use CancelSynchronousIo to cancel pending synchronous I/O operations.

I/O operations that are canceled complete with the error ERROR_OPERATION_ABORTED.

If part of the file specified by hFile is locked by another process, and the specified write operation overlaps the locked portion, WriteFileEx fails.

When writing to a file, the last write time is not fully updated until all handles used for writing have been closed. Therefore, to ensure an accurate last write time, close the file handle immediately after writing to the file.

Accessing the output buffer while a write operation is using the buffer may lead to corruption of the data written from that buffer. Applications must not write to, reallocate, or free the output buffer that a write operation is using until the write operation completes.

Note that the time stamps may not be updated correctly for a remote file. To ensure consistent results, use unbuffered I/O.

The system interprets zero bytes to write as specifying a null write operation and WriteFile does not truncate or extend the file. To truncate or extend a file, use the SetEndOfFile function.

An application uses the WaitForSingleObjectEx, WaitForMultipleObjectsEx, MsgWaitForMultipleObjectsEx, SignalObjectAndWait, and SleepEx functions to enter an alertable wait state. For more information about alertable wait states and overlapped I/O operations, see About Synchronization.

If you write directly to a volume that has a mounted file system, you must first obtain exclusive access to the volume. Otherwise, you risk causing data corruption or system instability, because your application's writes may conflict with other changes coming from the file system and leave the contents of the volume in an inconsistent state. To prevent these problems, the following changes have been made in Windows Vista and later:

There are strict requirements for successfully working with files opened with CreateFile using FILE_FLAG_NO_BUFFERING. For details see File Buffering.

In Windows 8 and Windows Server 2012, this function is supported by the following technologies.

Technology Supported Server Message Block (SMB) 3.0 protocol Yes SMB 3.0 Transparent Failover (TFO) Yes SMB 3.0 with Scale-out File Shares (SO) Yes Cluster Shared Volume File System (CsvFS) Yes Resilient File System (ReFS) Yes Transacted Operations

If there is a transaction bound to the file handle, then the file write is transacted. For more information, see About Transactional NTFS.

Examples

For an example, see Named Pipe Server Using Completion Routines.

Requirements Requirement Value Minimum supported client Windows XP [desktop apps | UWP apps] Minimum supported server Windows Server 2003 [desktop apps | UWP apps] Target Platform Windows Header fileapi.h (include Windows.h) Library Kernel32.lib DLL Kernel32.dll See also

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