A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://learn.microsoft.com/en-us/dotnet/api/system.text.rune.tryencodetoutf16 below:

Rune.TryEncodeToUtf16(Span<Char>, Int32) Method (System.Text) | Microsoft Learn

Rune.TryEncodeToUtf16(Span<Char>, Int32) Method Definition

Encodes this Rune to a UTF-16 encoded destination buffer.

public:
 bool TryEncodeToUtf16(Span<char> destination, [Runtime::InteropServices::Out] int % charsWritten);
public bool TryEncodeToUtf16(Span<char> destination, out int charsWritten);
member this.TryEncodeToUtf16 : Span<char> * int -> bool
Public Function TryEncodeToUtf16 (destination As Span(Of Char), ByRef charsWritten As Integer) As Boolean
Parameters
destination
Span<Char>

The buffer to which to write this value as UTF-16 encoded value.

charsWritten
Int32

The number of Char values written to destination, or 0 if the destination buffer is not large enough to contain the output.

Returns

true if the value was written to the buffer; otherwise, false.

Remarks

The Utf16SequenceLength property can be queried ahead of time to determine the required size of the destination buffer.

Collaborate with us on GitHub

The source for this content can be found on GitHub, where you can also create and review issues and pull requests. For more information, see our contributor guide. In this article

Was this page helpful?


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4