Provides a managed implementation of the Windows Sockets (Winsock) interface for developers who need to tightly control access to the network.
Classes Structs IPPacketInformationPresents the packet information from a call to ReceiveMessageFrom(Byte[], Int32, Int32, SocketFlags, EndPoint, IPPacketInformation) or EndReceiveMessageFrom(IAsyncResult, SocketFlags, EndPoint, IPPacketInformation).
SocketInformationEncapsulates the information that is necessary to duplicate a Socket.
SocketReceiveFromResultThe result of a ReceiveFromAsync(Socket, ArraySegment<Byte>, SocketFlags, EndPoint) operation.
SocketReceiveMessageFromResultThe result of a ReceiveMessageFromAsync(Socket, ArraySegment<Byte>, SocketFlags, EndPoint) operation.
UdpReceiveResultPresents UDP receive result information from a call to the ReceiveAsync() method.
Enums DelegatesThe TcpClient, TcpListener, and UdpClient classes encapsulate the details of creating TCP and UDP connections to the Internet.
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