The Array class lets you access and manipulate arrays. Array indices are zero-based, which means that the first element in the array is
[0]
, the second element is
[1]
, and so on. To create an Array object, you use the
new Array()
constructor .
Array()
can also be invoked as a function. In addition, you can use the array access (
[]
) operator to initialize an array or access the elements of an array.
You can store a wide variety of data types in an array element, including numbers, strings, objects, and even other arrays. You can create a multidimensional array by creating an indexed array and assigning to each of its elements a different indexed array. Such an array is considered multidimensional because it can be used to represent data in a table.
Arrays are sparse arrays, meaning there might be an element at index 0 and another at index 5, but nothing in the index positions between those two elements. In such a case, the elements in positions 1 through 4 are undefined, which indicates the absence of an element, not necessarily the presence of an element with the value undefined
.
Array assignment is by reference rather than by value. When you assign one array variable to another array variable, both refer to the same array:
var oneArray:Array = new Array("a", "b", "c"); var twoArray:Array = oneArray; // Both array variables refer to the same array. twoArray[0] = "z"; trace(oneArray); // Output: z,b,c.
Do not use the Array class to create associative arrays (also called hashes), which are data structures that contain named elements instead of numbered elements. To create associative arrays, use the Object class. Although ActionScript permits you to create associative arrays using the Array class, you cannot use any of the Array class methods or properties with associative arrays.
You can extend the Array class and override or add methods. However, you must specify the subclass as dynamic
or you will lose the ability to store data in an array.
length:uint
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
A non-negative integer specifying the number of elements in the array. This property is automatically updated when new elements are added to the array. When you assign a value to an array element (for example, my_array[index] = value
), if index
is a number, and index+1
is greater than the length
property, the length
property is updated to index+1
.
Note: If you assign a value to the length
property that is shorter than the existing length, the array will be truncated.
Implementation
public function get length():uint
public function set length(value:uint):void
The following code creates an Array object
names
with the string element
Bill
. It then uses the
push()
method to add another string element
Kyle
. The length of the array, as determined by the
length
property, was one element before the use of
push()
and is two elements after
push()
is called. Another string,
Jeff
, is added to make the length of
names
three elements. The
shift()
method is then called twice to remove
Bill
and
Kyle
, making the final array of
length
one.
var names:Array = new Array("Bill"); names.push("Kyle"); trace(names.length); // 2 names.push("Jeff"); trace(names.length); // 3 names.shift(); names.shift(); trace(names.length); // 1
public function Array(... values)
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Lets you create an array that contains the specified elements. You can specify values of any type. The first element in an array always has an index (or position) of 0.
Note: This class shows two constructor entries because the constructor accepts variable types of arguments. The constructor behaves differently depending on the type and number of arguments passed, as detailed in each entry. ActionScript 3.0 does not support method or constructor overloading.
Parameters... values
— A comma-separated list of one or more arbitrary values.
Note: If only a single numeric parameter is passed to the Array constructor, it is assumed to specify the array's length
property.
RangeError
— The argument is a number that is not an integer greater than or equal to 0.
More examples
Related API Elements
The following example creates a new Array object with an initial length of 3, populates the array with the string elements
one
,
two
, and
three
, and then converts the elements to a string.
package { import flash.display.Sprite; public class Array_Array_3 extends Sprite { public function Array_Array_3() { var myArr:Array = new Array("one", "two", "three"); trace(myArr.length); // 3 trace(myArr); // one,two,three } } }
public function Array(numElements:int = 0)
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Lets you create an array of the specified number of elements. If you don't specify any parameters, an array containing 0 elements is created. If you specify a number of elements, an array is created with numElements
number of elements.
Note: This class shows two constructor method entries because the constructor accepts variable types of arguments. The constructor behaves differently depending on the type and number of arguments passed, as detailed in each entry. ActionScript 3.0 does not support method or constructor overloading.
ParametersnumElements:int
(default = 0
)
— An integer that specifies the number of elements in the array. RangeError
— The argument is a number that is not an integer greater than or equal to 0.
More examples
Related API Elements
The following example creates the Array object
myArr
with no arguments and an initial length of 0:
package { import flash.display.Sprite; public class Array_Array extends Sprite { public function Array_Array() { var myArr:Array = new Array(); trace(myArr.length); // 0 } } }
The following example creates an Array object with 5 initial elements, with a length of 5, and populates the first element with the string
"one"
, and adds the string element
"six"
to the end of the array by using the
push()
method:
package { import flash.display.Sprite; public class Array_Array_2 extends Sprite { public function Array_Array_2() { var myArr:Array = new Array(5); trace(myArr.length); // 5 myArr[0] = "one"; myArr.push("six"); trace(myArr); // one,,,,,six trace(myArr.length); // 6 } } }
AS3 function concat(... args):Array
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Concatenates the elements specified in the parameters with the elements in an array and creates a new array. If the parameters specify an array, the elements of that array are concatenated. If you don't pass any parameters, the new array is a duplicate (shallow clone) of the original array.
Parameters
... args
— A value of any data type (such as numbers, elements, or strings) to be concatenated in a new array. Returns Array
— An array that contains the elements from this array followed by elements from the parameters.
More examples
The following code creates four Array objects:
numbers
array, which contains the numbers 1
, 2
, and 3
.letters
array, which contains the letters a
, b
, and c
.numbersAndLetters
array, which calls the concat()
method to produce the array [1,2,3,a,b,c]
.lettersAndNumbers
array, which calls the concat()
method to produce the array [a,b,c,1,2,3]
.var numbers:Array = new Array(1, 2, 3); var letters:Array = new Array("a", "b", "c"); var numbersAndLetters:Array = numbers.concat(letters); var lettersAndNumbers:Array = letters.concat(numbers); trace(numbers); // 1,2,3 trace(letters); // a,b,c trace(numbersAndLetters); // 1,2,3,a,b,c trace(lettersAndNumbers); // a,b,c,1,2,3
AS3 function every(callback:Function, thisObject:* = null):Boolean
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Executes a test function on each item in the array until an item is reached that returns false
for the specified function. You use this method to determine whether all items in an array meet a criterion, such as having values less than a particular number.
For this method, the second parameter, thisObject
, must be null
if the first parameter, callback
, is a method closure. Suppose you create a function in a movie clip called me
:
function myFunction(obj:Object):void { //your code here }
Suppose you then use the every()
method on an array called myArray
:
myArray.every(myFunction, me);
Because myFunction
is a member of the Timeline class, which cannot be overridden by me
, the Flash runtime will throw an exception. You can avoid this runtime error by assigning the function to a variable, as follows:
var myFunction:Function = function(obj:Object):void { //your code here }; myArray.every(myFunction, me);
Parameters
callback:Function
— The function to run on each item in the array. This function can contain a simple comparison (for example, item < 20
) or a more complex operation, and is invoked with three arguments; the value of an item, the index of an item, and the Array object:
function callback(item:*, index:int, array:Array):Boolean;
thisObject:*
(default = null
)
— An object to use as this
for the function. Returns Boolean
— A Boolean value of true
if all items in the array return true
for the specified function; otherwise, false
.
Related API Elements
The following example tests two arrays to determine whether every item in each array is a number. It also outputs the results of the test, showing that
isNumeric
is
true
for the first array and
false
for the second:
package { import flash.display.Sprite; public class Array_every extends Sprite { public function Array_every() { var arr1:Array = new Array(1, 2, 4); var res1:Boolean = arr1.every(isNumeric); trace("isNumeric:", res1); // true var arr2:Array = new Array(1, 2, "ham"); var res2:Boolean = arr2.every(isNumeric); trace("isNumeric:", res2); // false } private function isNumeric(element:*, index:int, arr:Array):Boolean { return (element is Number); } } }
AS3 function filter(callback:Function, thisObject:* = null):Array
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Executes a test function on each item in the array and constructs a new array for all items that return true
for the specified function. If an item returns false
, it is not included in the new array.
For this method, the second parameter, thisObject
, must be null
if the first parameter, callback
, is a method closure. Suppose you create a function in a movie clip called me
:
function myFunction(obj:Object):void { //your code here }
Suppose you then use the filter()
method on an array called myArray
:
myArray.filter(myFunction, me);
Because myFunction
is a member of the Timeline class, which cannot be overridden by me
, the Flash runtime will throw an exception. You can avoid this runtime error by assigning the function to a variable, as follows:
var myFunction:Function = function(obj:Object):void { //your code here }; myArray.filter(myFunction, me);
Parameters
callback:Function
— The function to run on each item in the array. This function can contain a simple comparison (for example, item < 20
) or a more complex operation, and is invoked with three arguments; the value of an item, the index of an item, and the Array object:
function callback(item:*, index:int, array:Array):Boolean;
thisObject:*
(default = null
)
— An object to use as this
for the function. Returns Array
— A new array that contains all items from the original array that returned true
.
Related API Elements
The following example creates an array of all employees who are managers:
package { import flash.display.Sprite; public class Array_filter extends Sprite { public function Array_filter() { var employees:Array = new Array(); employees.push({name:"Employee 1", manager:false}); employees.push({name:"Employee 2", manager:true}); employees.push({name:"Employee 3", manager:false}); trace("Employees:"); employees.forEach(traceEmployee); var managers:Array = employees.filter(isManager); trace("Managers:"); managers.forEach(traceEmployee); } private function isManager(element:*, index:int, arr:Array):Boolean { return (element.manager == true); } private function traceEmployee(element:*, index:int, arr:Array):void { trace("\t" + element.name + ((element.manager) ? " (manager)" : "")); } } }
AS3 function forEach(callback:Function, thisObject:* = null):void
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Executes a function on each item in the array.
For this method, the second parameter, thisObject
, must be null
if the first parameter, callback
, is a method closure. Suppose you create a function in a movie clip called me
:
function myFunction(obj:Object):void { //your code here }
Suppose you then use the forEach()
method on an array called myArray
:
myArray.forEach(myFunction, me);
Because myFunction
is a member of the Timeline class, which cannot be overridden by me
, the Flash runtime will throw an exception. You can avoid this runtime error by assigning the function to a variable, as follows:
var myFunction:Function = function(obj:Object):void { //your code here }; myArray.forEach(myFunction, me);
Parameters
callback:Function
— The function to run on each item in the array. This function can contain a simple command (for example, a trace()
statement) or a more complex operation, and is invoked with three arguments; the value of an item, the index of an item, and the Array object:
function callback(item:*, index:int, array:Array):void;
thisObject:*
(default = null
)
— An object to use as this
for the function. The following example runs the
trace()
statement in the
traceEmployee()
function on each item in the array:
package { import flash.display.Sprite; public class Array_forEach extends Sprite { public function Array_forEach() { var employees:Array = new Array(); employees.push({name:"Employee 1", manager:false}); employees.push({name:"Employee 2", manager:true}); employees.push({name:"Employee 3", manager:false}); trace(employees); employees.forEach(traceEmployee); } private function traceEmployee(element:*, index:int, arr:Array):void { trace(element.name + " (" + element.manager + ")"); } } }
The following example also runs the
trace()
statement in a slightly altered
traceEmployee()
function on each item in the array:
package { import flash.display.Sprite; public class Array_forEach_2 extends Sprite { public function Array_forEach_2() { var employeeXML:XML = <employees> <employee name="Steven" manager="false" /> <employee name="Bruce" manager="true" /> <employee name="Rob" manager="false" /> </employees>; var employeesList:XMLList = employeeXML.employee; var employeesArray:Array = new Array(); for each (var tempXML:XML in employeesList) { employeesArray.push(tempXML); } employeesArray.sortOn("@name"); employeesArray.forEach(traceEmployee); } private function traceEmployee(element:*, index:Number, arr:Array):void { trace(element.@name + ((element.@manager == "true") ? " (manager)" : "")); } } }
AS3 function indexOf(searchElement:*, fromIndex:int = 0):int
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Searches for an item in an array by using strict equality (===
) and returns the index position of the item.
Parameters
searchElement:*
— The item to find in the array. fromIndex:int
(default = 0
)
— The location in the array from which to start searching for the item. Returns int
— A zero-based index position of the item in the array. If the searchElement
argument is not found, the return value is -1.
Related API Elements
The following example displays the position of the specified array:
package { import flash.display.Sprite; public class Array_indexOf extends Sprite { public function Array_indexOf() { var arr:Array = new Array(123,45,6789); arr.push("123-45-6789"); arr.push("987-65-4321"); var index:int = arr.indexOf("123"); trace(index); // -1 var index2:int = arr.indexOf(123); trace(index2); // 0 } } }
AS3 function insertAt(index:int, element:*):void
Language Version: ActionScript 3.0 Runtime Versions: Flash Player 19, AIR 19
Insert a single element into an array. This method modifies the array without making a copy.
Parameters
index:int
— An integer that specifies the position in the array where the element is to be inserted. You can use a negative integer to specify a position relative to the end of the array (for example, -1 is the last element of the array). element:*
AS3 function join(sep:*):String
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Converts the elements in an array to strings, inserts the specified separator between the elements, concatenates them, and returns the resulting string. A nested array is always separated by a comma (,), not by the separator passed to the join()
method.
Parameters
sep:*
(default = NaN
)
— A character or string that separates array elements in the returned string. If you omit this parameter, a comma is used as the default separator. Returns String
— A string consisting of the elements of an array converted to strings and separated by the specified parameter.
More examples
Related API Elements
The following code creates an Array object
myArr
with elements
one
,
two
, and
three
and then a string containing
one and two and three
using the
join()
method.
var myArr:Array = new Array("one", "two", "three"); var myStr:String = myArr.join(" and "); trace(myArr); // one,two,three trace(myStr); // one and two and three
The following code creates an Array object
specialChars
with elements
(
,
)
,
-
, and a blank space and then creates a string containing
(888) 867-5309
. Then, using a
for
loop, it removes each type of special character listed in
specialChars
to produce a string (
myStr
) that contains only the digits of the phone number remaining:
888675309
. Note that other characters, such as
+
, could have been added to
specialChars
and then this routine would work with international phone number formats.
var phoneString:String = "(888) 867-5309"; var specialChars:Array = new Array("(", ")", "-", " "); var myStr:String = phoneString; var ln:uint = specialChars.length; for(var i:uint; i < ln; i++) { myStr = myStr.split(specialChars[i]).join(""); } var phoneNumber:Number = new Number(myStr); trace(phoneString); // (888) 867-5309 trace(phoneNumber); // 8888675309
AS3 function lastIndexOf(searchElement:*, fromIndex:int = 0x7fffffff):int
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Searches for an item in an array, working backward from the last item, and returns the index position of the matching item using strict equality (===
).
Parameters
searchElement:*
— The item to find in the array. fromIndex:int
(default = 0x7fffffff
)
— The location in the array from which to start searching for the item. The default is the maximum value allowed for an index. If you do not specify fromIndex
, the search starts at the last item in the array. Returns int
— A zero-based index position of the item in the array. If the searchElement
argument is not found, the return value is -1.
Related API Elements
The following example displays the position of the specified array:
package { import flash.display.Sprite; public class Array_lastIndexOf extends Sprite { public function Array_lastIndexOf() { var arr:Array = new Array(123,45,6789,123,984,323,123,32); var index:int = arr.indexOf(123); trace(index); // 0 var index2:int = arr.lastIndexOf(123); trace(index2); // 6 } } }
AS3 function map(callback:Function, thisObject:* = null):Array
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Executes a function on each item in an array, and constructs a new array of items corresponding to the results of the function on each item in the original array.
For this method, the second parameter, thisObject
, must be null
if the first parameter, callback
, is a method closure. Suppose you create a function in a movie clip called me
:
function myFunction(obj:Object):void { //your code here }
Suppose you then use the map()
method on an array called myArray
:
myArray.map(myFunction, me);
Because myFunction
is a member of the Timeline class, which cannot be overridden by me
, the Flash runtime will throw an exception. You can avoid this runtime error by assigning the function to a variable, as follows:
var myFunction:Function = function(obj:Object):void { //your code here }; myArray.map(myFunction, me);
Parameters
callback:Function
— The function to run on each item in the array. This function can contain a simple command (such as changing the case of an array of strings) or a more complex operation, and is invoked with three arguments; the value of an item, the index of an item, and the Array object:
function callback(item:*, index:int, array:Array):String;
thisObject:*
(default = null
)
— An object to use as this
for the function. Returns Array
— A new array that contains the results of the function on each item in the original array.
Related API Elements
The following example changes all items in the array to use uppercase letters:
package { import flash.display.Sprite; public class Array_map extends Sprite { public function Array_map() { var arr:Array = new Array("one", "two", "Three"); trace(arr); // one,two,Three var upperArr:Array = arr.map(toUpper); trace(upperArr); // ONE,TWO,THREE } private function toUpper(element:*, index:int, arr:Array):String { return String(element).toUpperCase(); } } }
AS3 function pop():*
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Removes the last element from an array and returns the value of that element.
Returns*
— The value of the last element (of any data type) in the specified array.
More examples
Related API Elements
The following code creates an Array object
letters
with elements
a
,
b
, and
c
. The last element (
c
) is then removed from the array using the
pop()
method and assigned to the String object
letter
.
var letters:Array = new Array("a", "b", "c"); trace(letters); // a,b,c var letter:String = letters.pop(); trace(letters); // a,b trace(letter); // c
AS3 function push(... args):uint
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Adds one or more elements to the end of an array and returns the new length of the array.
Parameters
... args
— One or more values to append to the array. Returns uint
— An integer representing the length of the new array.
More examples
Related API Elements
The following code creates an empty Array object
letters
and then populates the array with the elements
a
,
b
, and
c
using the
push()
method.
var letters:Array = new Array(); letters.push("a"); letters.push("b"); letters.push("c"); trace(letters.toString()); // a,b,c
The following code creates an Array object
letters
, which is initially populated with the element
a
. The
push()
method is then used once to add the elements
b
and
c
to the end of the array, which is three elements after the push.
var letters:Array = new Array("a"); var count:uint = letters.push("b", "c"); trace(letters); // a,b,c trace(count); // 3
AS3 function removeAt(index:int):*
Language Version: ActionScript 3.0 Runtime Versions: Flash Player 19, AIR 19
Remove a single element from an array. This method modifies the array without making a copy.
Parameters
index:int
— An integer that specifies the index of the element in the array that is to be deleted. You can use a negative integer to specify a position relative to the end of the array (for example, -1 is the last element of the array). Returns *
— The element that was removed from the original array. AS3 function reverse():Array
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Reverses the array in place.
ReturnsMore examples
The following code creates an Array object
letters
with elements
a
,
b
, and
c
. The order of the array elements is then reversed using the
reverse()
method to produce the array
[c,b,a]
.
var letters:Array = new Array("a", "b", "c"); trace(letters); // a,b,c letters.reverse(); trace(letters); // c,b,a
AS3 function shift():*
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Removes the first element from an array and returns that element. The remaining array elements are moved from their original position, i, to i-1.
Returns*
— The first element (of any data type) in an array.
More examples
Related API Elements
The following code creates the Array object
letters
with elements
a
,
b
, and
c
. The
shift()
method is then used to remove the first element (
a
) from
letters
and assign it to the string
firstLetter
.
var letters:Array = new Array("a", "b", "c"); var firstLetter:String = letters.shift(); trace(letters); // b,c trace(firstLetter); // a
AS3 function slice(startIndex:int = 0, endIndex:int = 16777215):Array
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Returns a new array that consists of a range of elements from the original array, without modifying the original array. The returned array includes the startIndex
element and all elements up to, but not including, the endIndex
element.
If you don't pass any parameters, the new array is a duplicate (shallow clone) of the original array.
Parameters
startIndex:int
(default = 0
)
— A number specifying the index of the starting point for the slice. If startIndex
is a negative number, the starting point begins at the end of the array, where -1 is the last element. endIndex:int
(default = 16777215
)
— A number specifying the index of the ending point for the slice. If you omit this parameter, the slice includes all elements from the starting point to the end of the array. If endIndex
is a negative number, the ending point is specified from the end of the array, where -1 is the last element. Returns Array
— An array that consists of a range of elements from the original array.
More examples
The following code creates an Array object
letters
with elements
[a,b,c,d,e,f]
. The array
someLetters
is then created by calling the
slice()
method on elements one (
b
) through three (
d
), resulting in an array with elements
b
and
c
.
var letters:Array = new Array("a", "b", "c", "d", "e", "f"); var someLetters:Array = letters.slice(1,3); trace(letters); // a,b,c,d,e,f trace(someLetters); // b,c
The following code creates an Array object
letters
with elements
[a,b,c,d,e,f]
.The array
someLetters
is then created by calling the
slice()
method on element two (
c
), resulting in an array with elements
[c,d,e,f]
.
var letters:Array = new Array("a", "b", "c", "d", "e", "f"); var someLetters:Array = letters.slice(2); trace(letters); // a,b,c,d,e,f trace(someLetters); // c,d,e,f
The following code creates an Array object
letters
with elements
[a,b,c,d,e,f]
. The array
someLetters
is then created by calling the
slice()
method on the second to last element from the end (
e
), resulting in an array with elements
e
and
f
.
var letters:Array = new Array("a", "b", "c", "d", "e", "f"); var someLetters:Array = letters.slice(-2); trace(letters); // a,b,c,d,e,f trace(someLetters); // e,f
AS3 function some(callback:Function, thisObject:* = null):Boolean
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Executes a test function on each item in the array until an item is reached that returns true
. Use this method to determine whether any items in an array meet a criterion, such as having a value less than a particular number.
For this method, the second parameter, thisObject
, must be null
if the first parameter, callback
, is a method closure. Suppose you create a function in a movie clip called me
:
function myFunction(obj:Object):void { //your code here }
Suppose you then use the some()
method on an array called myArray
:
myArray.some(myFunction, me);
Because myFunction
is a member of the Timeline class, which cannot be overridden by me
, the Flash runtime will throw an exception. You can avoid this runtime error by assigning the function to a variable, as follows:
var myFunction:Function = function(obj:Object):void { //your code here }; myArray.some(myFunction, me);
Parameters
callback:Function
— The function to run on each item in the array. This function can contain a simple comparison (for example item < 20
) or a more complex operation, and is invoked with three arguments; the value of an item, the index of an item, and the Array object:
function callback(item:*, index:int, array:Array):Boolean;
thisObject:*
(default = null
)
— An object to use as this
for the function. Returns Boolean
— A Boolean value of true
if any items in the array return true
for the specified function; otherwise false
.
Related API Elements
The following example displays which values are undefined:
package { import flash.display.Sprite; public class Array_some extends Sprite { public function Array_some() { var arr:Array = new Array(); arr[0] = "one"; arr[1] = "two"; arr[3] = "four"; var isUndef:Boolean = arr.some(isUndefined); if (isUndef) { trace("array contains undefined values: " + arr); } else { trace("array contains no undefined values."); } } private function isUndefined(element:*, index:int, arr:Array):Boolean { return (element == undefined); } } }
AS3 function sort(... args):Array
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Sorts the elements in an array. This method sorts according to Unicode values. (ASCII is a subset of Unicode.)
By default, Array
.sort()
works in the following way:
To sort an array by using settings that deviate from the default settings, you can either use one of the sorting options described in the sortOptions
portion of the ...args
parameter description, or you can create your own custom function to do the sorting. If you create a custom function, you call the sort()
method, and use the name of your custom function as the first argument (compareFunction
)
Parameters
... args
— The arguments specifying a comparison function and one or more values that determine the behavior of the sort.
This method uses the syntax and argument order Array.sort(compareFunction, sortOptions)
with the arguments defined as follows:
compareFunction
- A comparison function used to determine the sorting order of elements in an array. This argument is optional. A comparison function should take two arguments to compare. Given the elements A and B, the result of compareFunction
can have a negative, 0, or positive value:
sortOptions
- One or more numbers or defined constants, separated by the |
(bitwise OR) operator, that change the behavior of the sort from the default. This argument is optional. The following values are acceptable for sortOptions
:
Array.CASEINSENSITIVE
Array.DESCENDING
Array.UNIQUESORT
Array.RETURNINDEXEDARRAY
Array.NUMERIC
Array.sortOn()
method.Array
— The return value depends on whether you pass any arguments, as described in the following list:
Array.UNIQUESORT
for the sortOptions
argument of the ...args
parameter and two or more elements being sorted have identical sort fields, Flash returns a value of 0 and does not modify the array.Array.RETURNINDEXEDARRAY
for the sortOptions
argument of the ...args
parameter, Flash returns a sorted numeric array of the indices that reflects the results of the sort and does not modify the array.More examples
Related API Elements
The following code creates the Array object
vegetables
with elements
[spinach, green pepper, cilantro, onion, avocado]
. The array is then sorted by the
sort()
method, which is called with no parameters. The result is
vegetables
sorted in alphabetical order (
[avocado, cilantro, green pepper, onion, spinach]
).
var vegetables:Array = new Array("spinach", "green pepper", "cilantro", "onion", "avocado"); trace(vegetables); // spinach,green pepper,cilantro,onion,avocado vegetables.sort(); trace(vegetables); // avocado,cilantro,green pepper,onion,spinach
The following code creates the Array object
vegetables
with elements
[spinach, green pepper, Cilantro, Onion, and Avocado]
. The array is then sorted by the
sort()
method, which is called with no parameters the first time; the result is
[Avocado,Cilantro,Onion,green pepper,spinach]
. Then
sort()
is called on
vegetables
again with the
CASEINSENSITIVE
constant as a parameter. The result is
vegetables
sorted in alphabetical order (
[Avocado, Cilantro, green pepper, Onion, spinach]
).
var vegetables:Array = new Array("spinach", "green pepper", "Cilantro", "Onion", "Avocado"); vegetables.sort(); trace(vegetables); // Avocado,Cilantro,Onion,green pepper,spinach vegetables.sort(Array.CASEINSENSITIVE); trace(vegetables); // Avocado,Cilantro,green pepper,Onion,spinach
The following code creates the empty Array object
vegetables
, which is then populated through five calls to
push()
. Each time
push()
is called, a new
Vegetable
object is created by a call to the
Vegetable()
constructor, which accepts a String (
name
) and Number (
price
) object. Calling
push()
five times with the values shown results in the following array:
[lettuce:1.49, spinach:1.89, asparagus:3.99, celery:1.29, squash:1.44]
. The
sort()
method is then used to sort the array, resulting in the array
[asparagus:3.99, celery:1.29, lettuce:1.49, spinach:1.89, squash:1.44]
.
var vegetables:Array = new Array(); vegetables.push(new Vegetable("lettuce", 1.49)); vegetables.push(new Vegetable("spinach", 1.89)); vegetables.push(new Vegetable("asparagus", 3.99)); vegetables.push(new Vegetable("celery", 1.29)); vegetables.push(new Vegetable("squash", 1.44)); trace(vegetables); // lettuce:1.49, spinach:1.89, asparagus:3.99, celery:1.29, squash:1.44 vegetables.sort(); trace(vegetables); // asparagus:3.99, celery:1.29, lettuce:1.49, spinach:1.89, squash:1.44 //The following code defines the Vegetable class class Vegetable { private var name:String; private var price:Number; public function Vegetable(name:String, price:Number) { this.name = name; this.price = price; } public function toString():String { return " " + name + ":" + price; } }
The following example is exactly the same as the previous one, except that the
sort()
method is used with a custom sort function (
sortOnPrice
), which sorts according to price instead of alphabetically. Note that the new function
getPrice()
extracts the price.
var vegetables:Array = new Array(); vegetables.push(new Vegetable("lettuce", 1.49)); vegetables.push(new Vegetable("spinach", 1.89)); vegetables.push(new Vegetable("asparagus", 3.99)); vegetables.push(new Vegetable("celery", 1.29)); vegetables.push(new Vegetable("squash", 1.44)); trace(vegetables); // lettuce:1.49, spinach:1.89, asparagus:3.99, celery:1.29, squash:1.44 vegetables.sort(sortOnPrice); trace(vegetables); // celery:1.29, squash:1.44, lettuce:1.49, spinach:1.89, asparagus:3.99 function sortOnPrice(a:Vegetable, b:Vegetable):Number { var aPrice:Number = a.getPrice(); var bPrice:Number = b.getPrice(); if(aPrice > bPrice) { return 1; } else if(aPrice < bPrice) { return -1; } else { //aPrice == bPrice return 0; } } // The following code defines the Vegetable class and should be in a separate package. class Vegetable { private var name:String; private var price:Number; public function Vegetable(name:String, price:Number) { this.name = name; this.price = price; } public function getPrice():Number { return price; } public function toString():String { return " " + name + ":" + price; } }
The following code creates the Array object
numbers
with elements
[3,5,100,34,10]
. A call to
sort()
without any parameters sorts alphabetically, producing the undesired result
[10,100,3,34,5]
. To properly sort numeric values, you must pass the constant
NUMERIC
to the
sort()
method, which sorts
numbers
as follows:
[3,5,10,34,100]
.
Note: The default behavior of the sort()
function is to handle each entity as a string. If you use the Array.NUMERIC
argument, the Flash runtime attempts to convert any non-numeric values to integers for sorting purposes. If it fails, the runtime throws an error. For example, the runtime can successfully convert a String value of "6"
to an integer, but will throw an error if it encounters a String value of "six"
.
var numbers:Array = new Array(3,5,100,34,10); trace(numbers); // 3,5,100,34,10 numbers.sort(); trace(numbers); // 10,100,3,34,5 numbers.sort(Array.NUMERIC); trace(numbers); // 3,5,10,34,100
AS3 function sortOn(fieldName:Object, options:Object = null):Array
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Sorts the elements in an array according to one or more fields in the array. The array should have the following characteristics:
If you pass multiple fieldName
parameters, the first field represents the primary sort field, the second represents the next sort field, and so on. Flash sorts according to Unicode values. (ASCII is a subset of Unicode.) If either of the elements being compared does not contain the field that is specified in the fieldName
parameter, the field is assumed to be set to undefined
, and the elements are placed consecutively in the sorted array in no particular order.
By default, Array
.sortOn()
works in the following way:
Flash Player 7 added the options
parameter, which you can use to override the default sort behavior. To sort a simple array (for example, an array with only one field), or to specify a sort order that the options
parameter doesn't support, use Array.sort()
.
To pass multiple flags, separate them with the bitwise OR (|
) operator:
my_array.sortOn(someFieldName, Array.DESCENDING | Array.NUMERIC);
Flash Player 8 added the ability to specify a different sorting option for each field when you sort by more than one field. In Flash Player 8 and later, the options
parameter accepts an array of sort options such that each sort option corresponds to a sort field in the fieldName
parameter. The following example sorts the primary sort field, a
, using a descending sort; the secondary sort field, b
, using a numeric sort; and the tertiary sort field, c
, using a case-insensitive sort:
Array.sortOn (["a", "b", "c"], [Array.DESCENDING, Array.NUMERIC, Array.CASEINSENSITIVE]);
Note: The fieldName
and options
arrays must have the same number of elements; otherwise, the options
array is ignored. Also, the Array.UNIQUESORT
and Array.RETURNINDEXEDARRAY
options can be used only as the first element in the array; otherwise, they are ignored.
Parameters
fieldName:Object
— A string that identifies a field to be used as the sort value, or an array in which the first element represents the primary sort field, the second represents the secondary sort field, and so on. options:Object
(default = null
)
— One or more numbers or names of defined constants, separated by the bitwise OR (|)
operator, that change the sorting behavior. The following values are acceptable for the options
parameter:
Array.CASEINSENSITIVE
or 1Array.DESCENDING
or 2Array.UNIQUESORT
or 4Array.RETURNINDEXEDARRAY
or 8Array.NUMERIC
or 16Code hinting is enabled if you use the string form of the flag (for example, DESCENDING
) rather than the numeric form (2).
Array
— The return value depends on whether you pass any parameters:
Array.UNIQUESORT
for the options
parameter, and two or more elements being sorted have identical sort fields, a value of 0 is returned and the array is not modified.Array.RETURNINDEXEDARRAY
for the options
parameter, an array is returned that reflects the results of the sort and the array is not modified.More examples
Related API Elements
The following code creates an empty Array object
vegetables
and the array is then populated using five calls to
push()
. Each time
push()
is called, a new
Vegetable
object is created by calling the
Vegetable()
constructor, which accepts a String (
name
) and Number (
price
) object. Calling
push()
five times with the values shown results in the following array:
[lettuce:1.49, spinach:1.89, asparagus:3.99, celery:1.29, squash:1.44]
. The
sortOn()
method is then used with the
name
parameter to produce the following array:
[asparagus:3.99, celery:1.29, lettuce:1.49, spinach:1.89, squash:1.44]
. The
sortOn()
method is then called again with the price parameter, and the NUMERIC and DESCENDING constants to produce an array sorted by numbers in descending order:
[asparagus:3.99, spinach:1.89, lettuce:1.49, squash:1.44, celery:1.29]
.
var vegetables:Array = new Array(); vegetables.push(new Vegetable("lettuce", 1.49)); vegetables.push(new Vegetable("spinach", 1.89)); vegetables.push(new Vegetable("asparagus", 3.99)); vegetables.push(new Vegetable("celery", 1.29)); vegetables.push(new Vegetable("squash", 1.44)); trace(vegetables); // lettuce:1.49, spinach:1.89, asparagus:3.99, celery:1.29, squash:1.44 vegetables.sortOn("name"); trace(vegetables); // asparagus:3.99, celery:1.29, lettuce:1.49, spinach:1.89, squash:1.44 vegetables.sortOn("price", Array.NUMERIC | Array.DESCENDING); trace(vegetables); // asparagus:3.99, spinach:1.89, lettuce:1.49, squash:1.44, celery:1.29 class Vegetable { public var name:String; public var price:Number; public function Vegetable(name:String, price:Number) { this.name = name; this.price = price; } public function toString():String { return " " + name + ":" + price; } }
The following code creates an empty Array object
records
and the array is then populated using three calls to
push()
. Each time
push()
is called, the strings
name
and
city
and a
zip
number are added to
records
. Three
for
loops are used to print the array elements. The first
for
loop prints the elements in the order in which they were added. The second
for
loop is run after
records
has been sorted by name and then city using the
sortOn()
method. The third
for
loop produces different output because
records
is re-sorted by city then by name.
var records:Array = new Array(); records.push({name:"john", city:"omaha", zip:68144}); records.push({name:"john", city:"kansas city", zip:72345}); records.push({name:"bob", city:"omaha", zip:94010}); for(var i:uint = 0; i < records.length; i++) { trace(records[i].name + ", " + records[i].city); } // Results: // john, omaha // john, kansas city // bob, omaha trace("records.sortOn('name', 'city');"); records.sortOn(["name", "city"]); for(var i:uint = 0; i < records.length; i++) { trace(records[i].name + ", " + records[i].city); } // Results: // bob, omaha // john, kansas city // john, omaha trace("records.sortOn('city', 'name');"); records.sortOn(["city", "name"]); for(var i:uint = 0; i < records.length; i++) { trace(records[i].name + ", " + records[i].city); } // Results: // john, kansas city // bob, omaha // john, omaha
The following code creates an empty Array object
users
and the array is then populated using four calls to
push()
. Each time
push()
is called, a User object is created with the
User()
constructor and a
name
string and
age
uint are added to users. The resulting array set is
[Bob:3,barb:35,abcd:3,catchy:4]
.
The array is then sorted in the following ways:
[Bob:3,abcd:3,barb:35,catchy:4]
CASEINSENSITIVE
constant, producing the array [abcd:3,barb:35,Bob:3,catchy:4]
CASEINSENSITIVE
and DESCENDING
constants, producing the array [catchy:4,Bob:3,barb:35,abcd:3]
[abcd:3,Bob:3,barb:35,catchy:4]
NUMERIC
constant, producing the array [Bob:3,abcd:3,catchy:4,barb:35]
DESCENDING
and NUMERIC
constants, producing the array [barb:35,catchy:4,Bob:3,abcd:3]
An array called indices
is then created and assigned the results of a sort by age and using the NUMERIC
and RETURNINDEXEDARRAY
constants, resulting in the array [Bob:3,abcd:3,catchy:4,barb:35]
, which is then printed out using a for
loop.
class User { public var name:String; public var age:Number; public function User(name:String, age:uint) { this.name = name; this.age = age; } public function toString():String { return this.name + ":" + this.age; } } var users:Array = new Array(); users.push(new User("Bob", 3)); users.push(new User("barb", 35)); users.push(new User("abcd", 3)); users.push(new User("catchy", 4)); trace(users); // Bob:3,barb:35,abcd:3,catchy:4 users.sortOn("name"); trace(users); // Bob:3,abcd:3,barb:35,catchy:4 users.sortOn("name", Array.CASEINSENSITIVE); trace(users); // abcd:3,barb:35,Bob:3,catchy:4 users.sortOn("name", Array.CASEINSENSITIVE | Array.DESCENDING); trace(users); // catchy:4,Bob:3,barb:35,abcd:3 users.sortOn("age"); trace(users); // abcd:3,Bob:3,barb:35,catchy:4 users.sortOn("age", Array.NUMERIC); trace(users); // Bob:3,abcd:3,catchy:4,barb:35 users.sortOn("age", Array.DESCENDING | Array.NUMERIC); trace(users); // barb:35,catchy:4,Bob:3,abcd:3 var indices:Array = users.sortOn("age", Array.NUMERIC | Array.RETURNINDEXEDARRAY); var index:uint; for(var i:uint = 0; i < indices.length; i++) { index = indices[i]; trace(users[index].name, ": " + users[index].age); } // Results: // Bob : 3 // abcd : 3 // catchy : 4 // barb : 35
AS3 function splice(startIndex:int, deleteCount:uint, ... values):Array
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Adds elements to and removes elements from an array. This method modifies the array without making a copy.
Note: To override this method in a subclass of Array, use ...args
for the parameters, as this example shows:
public override function splice(...args) { // your statements here }
Parameters
startIndex:int
— An integer that specifies the index of the element in the array where the insertion or deletion begins. You can use a negative integer to specify a position relative to the end of the array (for example, -1 is the last element of the array). deleteCount:uint
— An integer that specifies the number of elements to be deleted. This number includes the element specified in the startIndex
parameter. If you do not specify a value for the deleteCount
parameter, the method deletes all of the values from the startIndex
element to the last element in the array. If the value is 0, no elements are deleted. ... values
— An optional list of one or more comma-separated values to insert into the array at the position specified in the startIndex
parameter. If an inserted value is of type Array, the array is kept intact and inserted as a single element. For example, if you splice an existing array of length three with another array of length three, the resulting array will have only four elements. One of the elements, however, will be an array of length three. Returns Array
— An array containing the elements that were removed from the original array.
More examples
The following code creates the Array object
vegetables
with the elements
[spinach, green pepper, cilantro, onion, avocado]
. The
splice()
method is then called with the parameters 2 and 2, which assigns
cilantro
and
onion
to the
spliced
array. The
vegetables
array then contains
[spinach,green pepper,avocado]
. The
splice()
method is called a second time using the parameters 1, 0, and the
spliced
array to assign
[cilantro,onion]
as the second element in
vegetables
.
var vegetables:Array = new Array("spinach", "green pepper", "cilantro", "onion", "avocado"); var spliced:Array = vegetables.splice(2, 2); trace(vegetables); // spinach,green pepper,avocado trace(spliced); // cilantro,onion vegetables.splice(1, 0, spliced); trace(vegetables); // spinach,cilantro,onion,green pepper,avocado
Notice that
cilantro
and
onion
trace out as if
vegetables
has 5 elements, even though it actually has four (and the second element is another array containing two elements). To add
cilantro
and
onion
individually, you would use:
var vegetables:Array = new Array("spinach", "green pepper", "cilantro", "onion", "avocado"); var spliced:Array = vegetables.splice(2, 2); trace(vegetables); // spinach,green pepper,avocado trace(spliced); // cilantro,onion vegetables.splice(1, 0, "cilantro", "onion"); trace(vegetables); // spinach,cilantro,onion,green pepper,avocado
public function toLocaleString():String
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Returns a string that represents the elements in the specified array. Every element in the array, starting with index 0 and ending with the highest index, is converted to a concatenated string and separated by commas. In the ActionScript 3.0 implementation, this method returns the same value as the Array.toString()
method.
String
— A string of array elements.
Related API Elements
public function toString():String
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Returns a string that represents the elements in the specified array. Every element in the array, starting with index 0 and ending with the highest index, is converted to a concatenated string and separated by commas. To specify a custom separator, use the Array.join()
method.
String
— A string of array elements.
More examples
Related API Elements
The following code creates an Array, converts the values to strings, and stores them in the
vegnums
variable of the String data type.
var vegetables:Array = new Array(); vegetables.push(1); vegetables.push(2); vegetables.push(3); vegetables.push(4); vegetables.push(5); var vegnums:String = vegetables.toString(); trace(vegnums+",6"); // 1,2,3,4,5,6
AS3 function unshift(... args):uint
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Adds one or more elements to the beginning of an array and returns the new length of the array. The other elements in the array are moved from their original position, i, to i+1.
Parameters
... args
— One or more numbers, elements, or variables to be inserted at the beginning of the array. Returns uint
— An integer representing the new length of the array.
More examples
Related API Elements
The following code creates the empty Array object
names
. The strings
Bill
and
Jeff
are added by the
push()
method, and then the strings
Alfred
and
Kyle
are added to the beginning of
names
by two calls to the
unshift()
method.
var names:Array = new Array(); names.push("Bill"); names.push("Jeff"); trace(names); // Bill,Jeff names.unshift("Alfred"); names.unshift("Kyle"); trace(names); // Kyle,Alfred,Bill,Jeff
public static const CASEINSENSITIVE:uint = 1
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Specifies case-insensitive sorting for the Array class sorting methods. You can use this constant for the options
parameter in the sort()
or sortOn()
method.
The value of this constant is 1.
Related API Elements
public static const DESCENDING:uint = 2
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Specifies descending sorting for the Array class sorting methods. You can use this constant for the options
parameter in the sort()
or sortOn()
method.
The value of this constant is 2.
Related API Elements
public static const NUMERIC:uint = 16
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Specifies numeric (instead of character-string) sorting for the Array class sorting methods. Including this constant in the options
parameter causes the sort()
and sortOn()
methods to sort numbers as numeric values, not as strings of numeric characters. Without the NUMERIC
constant, sorting treats each array element as a character string and produces the results in Unicode order.
For example, given the array of values [2005, 7, 35]
, if the NUMERIC
constant is not included in the options
parameter, the sorted array is [2005, 35, 7]
, but if the NUMERIC
constant is included, the sorted array is [7, 35, 2005]
.
This constant applies only to numbers in the array; it does not apply to strings that contain numeric data such as ["23", "5"]
.
The value of this constant is 16.
Related API Elements
public static const RETURNINDEXEDARRAY:uint = 8
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Specifies that a sort returns an array that consists of array indices. You can use this constant for the options
parameter in the sort()
or sortOn()
method, so you have access to multiple views of the array elements while the original array is unmodified.
The value of this constant is 8.
Related API Elements
public static const UNIQUESORT:uint = 4
Language Version: ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4
Specifies the unique sorting requirement for the Array class sorting methods. You can use this constant for the options
parameter in the sort()
or sortOn()
method. The unique sorting option terminates the sort if any two elements or fields being sorted have identical values.
The value of this constant is 4.
Related API Elements
The following example creates a new Array object
myArr
with no arguments and an initial length of 0:
package { import flash.display.Sprite; public class ArrayExample extends Sprite { public function ArrayExample() { var myArr:Array = new Array(); trace(myArr.length); // 0 } } }
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4