A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://gpuopen.com/fidelityfx-variable-shading/ below:

AMD FidelityFX™ Variable Shading - AMD GPUOpen

AMD FidelityFX™ Blur

AMD FidelityFX Blur is an AMD RDNA™ architecture optimized collection of blur kernels from 3×3 up to 21×21.

AMD FidelityFX™ Breadcrumbs library

AMD FidelityFX Breadcrumbs library uses the breadcrumbs marker technique to track down where your submitted commands cause a GPU crash.

AMD FidelityFX™ Brixelizer/GI

AMD FidelityFX™ Brixelizer GI is compute-based real-time dynamic global illumination solution built upon sparse distance fields.

AMD FidelityFX™ Cauldron Framework

AMD FidelityFX Cauldron Framework is our open-source experimentation framework for DirectX®12 and Vulkan®, provided in the AMD FidelityFX SDK.

AMD FidelityFX™ Combined Adaptive Compute Ambient Occlusion (CACAO)

AMD FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO) is an AMD RDNA™ architecture optimized implementation of ambient occlusion.

AMD FidelityFX™ Contrast Adaptive Sharpening (CAS)

AMD FidelityFX Contrast Adaptive Sharpening (CAS) provides a mixed ability to sharpen and optionally scale an image.

AMD FidelityFX™ Denoiser

AMD FidelityFX Denoiser is a set of denoising compute shaders which remove artefacts from reflection and shadow rendering.

AMD FidelityFX™ Depth of Field (DoF)

AMD FidelityFX Depth of Field is an AMD RDNA™-architecture optimized implementation of physically correct camera-based depth of field.

AMD FidelityFX™ Hybrid Shadows sample

This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.

AMD FidelityFX™ Hybrid Stochastic Reflections sample

This sample shows how to combine AMD FidelityFX Stochastic Screen Space Reflections (SSSR) with ray tracing in order to create high quality reflections.

AMD FidelityFX™ Lens

AMD FidelityFX Lens is an AMD RDNA™ architecture optimized implementation of some of gaming’s most used post-processing effects.

AMD FidelityFX™ Luminance Preserving Mapper (HDR Mapper)

AMD FidelityFX LPM provides an open-source library to easily integrate HDR and wide gamut tone and gamut mapping into your game.

AMD FidelityFX™ Parallel Sort

AMD FidelityFX Parallel Sort makes sorting data on the GPU quicker, and easier. Use our SM6.0 compute shaders to get your data in order.

AMD FidelityFX™ Single Pass Downsampler (SPD)

AMD FidelityFX Single Pass Downsampler (SPD) provides an AMD RDNA™ architecture optimized solution for generating up to 12 MIP levels of a texture.

AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR)

The AMD FidelityFX SSSR effect provides an open-source library to easily integrate stochastic screen space reflections into your game.

AMD FidelityFX™ Super Resolution 1 (FSR 1)

AMD FidelityFX Super Resolution (FSR) is our open-source, high-quality, high-performance upscaling solution.

AMD FidelityFX™ Super Resolution 2 (FSR 2)

Learn even more about our new open-source temporal upscaling solution FSR 2, and get the source code and documentation!

AMD FidelityFX™ Super Resolution 3 (FSR 3)

Discover frame generation with AMD FidelityFX™ Super Resolution 3, and get the source code and documentation!

TressFX

The TressFX library is AMD’s hair/fur rendering and simulation technology. TressFX is designed to use the GPU to simulate and render high-quality, realistic hair and fur.


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.3