A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://github.com/unbornchikken/cmake-js below:

GitHub - cmake-js/cmake-js: CMake.js - a Node.js native addon build tool

CMake.js is a Node.js native addon build tool which works (almost) exactly like node-gyp, but instead of gyp, it is based on CMake build system. It's compatible with the following runtimes:

If you use node-api for your module instead of nan it should be able to run on all the runtimes above without needing to be built separately for each.

Help:

Usage: cmake-js [<command>] [options]

Commands:
  cmake-js install                Install Node.js distribution files if needed
  cmake-js configure              Configure CMake project
  cmake-js print-configure        Print the configuration command
  cmake-js print-cmakejs-src      Print the value of the CMAKE_JS_SRC variable
  cmake-js print-cmakejs-include  Print the value of the CMAKE_JS_INC variable
  cmake-js print-cmakejs-lib      Print the value of the CMAKE_JS_LIB variable
  cmake-js build                  Build the project (will configure first if
                                  required)
  cmake-js print-build            Print the build command
  cmake-js clean                  Clean the project directory
  cmake-js print-clean            Print the clean command
  cmake-js reconfigure            Clean the project directory then configure the
                                  project
  cmake-js rebuild                Clean the project directory then build the
                                  project
  cmake-js compile                Build the project, and if build fails, try a
                                  full rebuild

Options:
      --version          Show version number                           [boolean]
  -h, --help             Show help                                     [boolean]
  -l, --log-level        set log level (silly, verbose, info, http, warn,
                         error), default is info                        [string]
  -d, --directory        specify CMake project's directory (where CMakeLists.txt
                         located)                                       [string]
  -D, --debug            build debug configuration                     [boolean]
  -B, --config           specify build configuration (Debug, RelWithDebInfo,
                         Release), will ignore '--debug' if specified   [string]
  -c, --cmake-path       path of CMake executable                       [string]
  -m, --prefer-make      use Unix Makefiles even if Ninja is available (Posix)
                                                                       [boolean]
  -x, --prefer-xcode     use Xcode instead of Unix Makefiles           [boolean]
  -g, --prefer-gnu       use GNU compiler instead of default CMake compiler, if
                         available (Posix)                             [boolean]
  -G, --generator        use specified generator                        [string]
  -t, --toolset          use specified toolset                          [string]
  -A, --platform         use specified platform name                    [string]
  -T, --target           only build the specified target                [string]
  -C, --prefer-clang     use Clang compiler instead of default CMake compiler,
                         if available (Posix)                          [boolean]
      --cc               use the specified C compiler                   [string]
      --cxx              use the specified C++ compiler                 [string]
  -r, --runtime          the runtime to use                             [string]
  -v, --runtime-version  the runtime version to use                     [string]
  -a, --arch             the architecture to build in                   [string]
  -p, --parallel         the number of threads cmake can use            [number]
      --CD               Custom argument passed to CMake in format:
                         -D<your-arg-here>                              [string]
  -i, --silent           Prevents CMake.js to print to the stdio       [boolean]
  -O, --out              Specify the output directory to compile to, default is
                         projectRoot/build                              [string]

Requirements:

It is advised to use Node-API for new projects instead of NAN. It provides ABI stability making usage simpler and reducing maintainance.

cmake_minimum_required(VERSION 3.15...3.31)
project(your-addon-name-here)

add_compile_definitions(-DNAPI_VERSION=4)

file(GLOB SOURCE_FILES "your-source files-location-here")

add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES} ${CMAKE_JS_SRC})
set_target_properties(${PROJECT_NAME} PROPERTIES PREFIX "" SUFFIX ".node")
target_include_directories(${PROJECT_NAME} PRIVATE ${CMAKE_JS_INC})
target_link_libraries(${PROJECT_NAME} PRIVATE ${CMAKE_JS_LIB})
target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_17)

if(MSVC AND CMAKE_JS_NODELIB_DEF AND CMAKE_JS_NODELIB_TARGET)
  # Generate node.lib
  execute_process(COMMAND ${CMAKE_AR} /def:${CMAKE_JS_NODELIB_DEF} /out:${CMAKE_JS_NODELIB_TARGET} ${CMAKE_STATIC_LINKER_FLAGS})
endif()
"scripts": {
    "install": "cmake-js compile"
  }
"binary": {
    "napi_versions": [7]
  },

With cmake-js installed as a depdendency or devDependency of your module, you can access run commands directly with:

npx cmake-js --help
# OR
yarn cmake-js --help

Please refer to the --help for the lists of available commands (they are like commands in node-gyp).

You can override the project default runtimes via --runtime and --runtime-version, such as: --runtime=electron --runtime-version=0.26.0. See below for more info on runtimes.

CMAKE_JS_VERSION variable will reflect the actual CMake.js version. So CMake.js based builds could be detected, eg.:

if (CMAKE_JS_VERSION)
    add_subdirectory(node_addon)
else()
    add_subdirectory(other_subproject)
endif()

You can set npm configuration options for CMake.js.

For all users (global):

npm config set cmake_<key> <value> --global

For current user:

npm config set cmake_<key> <value>

CMake.js will set a variable named "<key>" to <value> (by using -D<key>="<value>" option). User settings will overwrite globals.

UPDATE:

You can set CMake.js command line arguments with npm config using the following pattern:

npm config set cmake_js_G "Visual Studio 56 Win128"

Which sets the CMake generator, basically defaults to:

cmake-js -G "Visual Studio 56 Win128"

Enter at command prompt:

npm config set cmake_Foo="bar"

Then write to your CMakeLists.txt the following:

This will print during configure:

You can add custom CMake options by beginning option name with CD.

In command prompt:

cmake-js compile --CDFOO="bar"

Then in your CMakeLists.txt:

This will print during configure:

It is important to understand that this setting is to be configured in the application's root package.json file. If you're creating a native module targeting nw.js for example, then do not specify anything in your module's package.json. It's the actual application's decision to specify its runtime, your module's just compatible anything that was mentioned in the About chapter. Actually defining cmake-js key in your module's package.json file may lead to an error. Why? If you set it up to use nw.js 0.12.1 for example, then when it gets compiled during development time (to run its unit tests for example) it's gonna be compiled against io.js 1.2 runtime. But if you're having io.js 34.0.1 at the command line then, which is binary incompatible with 1.2, then your unit tests will fail for sure. So it is advised to not use cmake-js target settings in your module's package.json, because that way CMake.js will use that you have, and your tests will pass.

If any of the runtime, runtimeVersion, or arch configuration parameters is not explicitly configured, sensible defaults will be auto-detected based on the JavaScript environment where CMake.js runs within.

You can configure runtimes for compiling target for all depending CMake.js modules in an application. Define a cmake-js key in the application's root package.json file, eg.:

{
	"name": "ta-taram-taram",
	"description": "pa-param-pam-pam",
	"version": "1.0.0",
	"main": "app.js",
	"cmake-js": {
		"runtime": "node",
		"runtimeVersion": "0.12.0",
		"arch": "ia32"
	}
}

Available settings:

Node-API and node-addon-api

ABI-stable Node.js API (Node-API), which was previously known as N-API, supplies a set of C APIs that allow to compilation and loading of native modules by different versions of Node.js that support Node-API which includes all versions of Node.js v10.x and later.

To compile a native module that uses only the plain C Node-API calls, follow the directions for plain node native modules.

You must also add the following lines to your CMakeLists.txt, to allow for building on windows

if(MSVC AND CMAKE_JS_NODELIB_DEF AND CMAKE_JS_NODELIB_TARGET)
  # Generate node.lib
  execute_process(COMMAND ${CMAKE_AR} /def:${CMAKE_JS_NODELIB_DEF} /out:${CMAKE_JS_NODELIB_TARGET} ${CMAKE_STATIC_LINKER_FLAGS})
endif()

To compile a native module that uses the header-only C++ wrapper classes provided by node-addon-api, you need to make your package depend on it with:

npm install --save node-addon-api

cmake-js will then add it to the include search path automatically

You should add the following to your package.json, with the correct version number, so that cmake-js knows the module is node-api and that it can skip downloading the nodejs headers

"binary": {
    "napi_versions": [7]
  },

On Windows, the win_delay_load_hook is required to be embedded in the module or it will fail to load in the render process. cmake-js will add the hook if the CMakeLists.txt contains the library ${CMAKE_JS_SRC}.

Without the hook, the module can only be called from the render process using the Electron remote module.

Runtime options in CMakeLists.txt

The actual node runtime parameters are detectable in CMakeLists.txt files, the following variables are set:

To make compatible your NW.js application with any NAN CMake.js based modules, write the following to your application's package.json file (this is not neccessary for node-api modules):

{
	"cmake-js": {
		"runtime": "nw",
		"runtimeVersion": "nw.js-version-here",
		"arch": "whatever-setting-is-appropriate-for-your-application's-windows-build"
	}
}

That's it. There is nothing else to do either on the application's or on the module's side, CMake.js modules are compatible with NW.js out-of-the-box.

Heroku uses the concept of a buildpack to define how an application should be prepared to run in a dyno. The typical buildpack for note-based applications, heroku/nodejs, provides an environment capable of running node-gyp, but not CMake.

The least "painful" way of addressing this is to use heroku's multipack facility:

The heroku-buildpack-multi will run each buildpack in order allowing the node application to reference CMake in the Heroku build environment.

Using external C/C++ libraries

Because you are using CMake, there are many ways to load libraries in your CMakeLists.txt.
Various places on the internet and in the CMake docs will suggest various approaches you can take. Common ones are:

We aim to be agnostic about how to use CMake, so it should be possible to use whatever approach you desire.

Open a PR to add your own project here.

View changelog.md

https://github.com/cmake-js/cmake-js/graphs/contributors

Ty all!


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4