Psst! v0.15 dropping in a few weeks with major perf. advancements (think at least 33% boost over v0.14).
Build optimized WebSocket & HTTP servers & clients in no time.#include <uWS/uWS.h> using namespace uWS; int main() { Hub h; std::string response = "Hello!"; h.onMessage([](WebSocket<SERVER> *ws, char *message, size_t length, OpCode opCode) { ws->send(message, length, opCode); }); h.onHttpRequest([&](HttpResponse *res, HttpRequest req, char *data, size_t length, size_t remainingBytes) { res->end(response.data(), response.length()); }); if (h.listen(3000)) { h.run(); } }
A free & open source (Zlib) hobby project of mine since 2016. Kindly sponsored by BitMEX, Bitfinex & Coinbase in 2018.
Understand I don't take issue reports, suggestions or provide any support to free-riders. You want in? Become a sponsor.
Feeling uncertain about your design? In need of professional help? I might have a few consulting hours for you and your business, send me a mail and we'll figure out the rest.
Gracefully passes the entire Autobahn fuzzing test suite with no failures or Valgrind/ASAN errors. With or without SSL/permessage-deflate.
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