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Showing content from https://github.com/sunng87/handlebars-rust below:

sunng87/handlebars-rust: Rust templating with Handlebars

Handlebars templating language implemented in Rust and for Rust.

use handlebars::Handlebars;
use serde_json::json;
use std::error::Error;

fn main() -> Result<(), Box<dyn Error>> {
    let mut reg = Handlebars::new();
    // render without register
    println!(
        "{}",
        reg.render_template("Hello {{name}}", &json!({"name": "foo"}))?
    );

    // register template using given name
    reg.register_template_string("tpl_1", "Good afternoon, {{name}}")?;
    println!("{}", reg.render("tpl_1", &json!({"name": "foo"}))?);

    Ok(())
}

If you are not familiar with handlebars language syntax, it is recommended to walk through their introduction first.

Examples are provided in source tree to demo usage of various api.

We have github action to compile latest master branch into WebAssembly and serve it on github pages. You can test and verify your template with both handlebars-rust and handlebarjs.

Minimum Rust Version Policy

Handlebars will track Rust nightly and stable channel. When dropping support for previous stable versions, I will bump patch version and clarify in CHANGELOG.

Rust doc.

Changelog is available in the source tree named as CHANGELOG.md.

Any contribution to this library is welcomed. To get started into development, I have several Help Wanted issues, with the difficulty level labeled. When running into any problem, feel free to contact me on github.

I'm always looking for maintainers to work together on this library, let me know (via email or anywhere in the issue tracker) if you want to join.

Handlebars is a real-world templating system that you can use to build your application without pain.

Isolation of Rust and HTML

This library doesn't attempt to use some macro magic to allow you to write your template within your rust code. I admit that it's fun to do that but it doesn't fit real-world use cases.

Limited but essential control structures built-in

Only essential control directives if and each are built-in. This prevents you from putting too much application logic into your template.

You can write your own helper with Rust! It can be a block helper or inline helper. Put your logic into the helper and don't repeat yourself.

A helper can be as a simple as a Rust function like:

handlebars_helper!(hex: |v: i64| format!("0x{:x}", v));

/// register the helper
handlebars.register_helper("hex", Box::new(hex));

And using it in your template:

By default, handlebars-rust ships additional helpers (compared with original js version) that is useful when working with if.

With script_helper feature flag enabled, you can also create helpers using rhai script, just like JavaScript for handlebars-js. This feature was in early stage. Its API was limited at the moment, and can change in future.

Every time I look into a templating system, I will investigate its support for template inheritance.

Template include is not sufficient for template reuse. In most cases you will need a skeleton of page as parent (header, footer, etc.), and embed your page into this parent.

You can find a real example of template inheritance in examples/partials.rs and templates used by this file.

By turning on dev_mode, handlebars auto reloads any template and scripts that loaded from files or directory. This can be handy for template development.

Handlebars 3.0 can be used in WebAssembly projects.

With rhai script support, you can implement your own helper with the scripting language. Together with the template lanaguage itself, template development can be fully scriptable without changing rust code.

The adopters page lists projects that uses handlebars for part of their functionalities.

The extensions page has libraries that provide additional helpers, decorators and outputs to handlebars-rust, and you can use in your own projects.

This library (handlebars-rust) is open sourced under the MIT License.


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