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Showing content from https://github.com/shakesoda/tinyfx below:

shakesoda/tinyfx: small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx

Small OpenGL ES3.1+ renderer inspired by BGFX. Currently master does not work on GLES2, use gles2 branch instead. This should be fixed in the future.

Anyone sick of remembering when you need barriers, implementing a state tracker for the 50th time, integrating bigger deps than your entire codebase or who just wants something less of a pain to use than OpenGL is.

BGFX is excellent, but we have different priorities and scope.

  1. Include tinyfx.c in your build
  2. Add the location of tinyfx.h (and tinyfx.hpp if you use the C++ API) to your include paths
  3. #include <tinyfx.h> or #include <tinyfx.hpp> and start using tfx after creating an OpenGL context (GLFW and SDL are good for this!). Remember to call tfx_set_platform_data with your target GL version first!

Hello Triangle (examples/01-triangle.c)

Sky + Camera (examples/02-sky.c)

Water


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