This compiler will not work with older Riot.js versions. It's designed to work with Riot.js > 4.0.0. For Riot.js < 4.0.0 please check the v3 branch
npm i @riotjs/compiler -D
The riot compiler can compile only strings:
import { compile } from '@riotjs/compiler' const { code, map } = compile('<p>{hello}</p>')
You can compile your tags also using the new registerPreprocessor
and registerPostprocessor
APIs for example:
import { compiler, registerPreprocessor, registerPostprocessor, } from '@riotjs/compiler' import pug from 'pug' import * as babel from '@babel/core' // process your tag template before it will be compiled registerPreprocessor('template', 'pug', function (code, { options }) { const { file } = options console.log('your file path is:', file) return { code: pug.render(code), // no sourcemap here map: null, } }) // your compiler output will pass from here registerPostprocessor(function (code, { options }) { const { file } = options console.log('your file path is:', file) // notice that babel.transformSync returns {code, map} return babel.transformSync(code) }) const { code, map } = compile('<p>{hello}</p>', { // specify the template preprocessor template: 'pug', })@returns
{ code, map }
output that can be used by Riot.js
file
key identifying the source of the string to compile and the template
preprocessor to use as stringNote: specific preprocessors like the css
or the javascript
ones can be enabled simply specifying the type
attribute in the tag source code for example
<my-tag> <style type="scss"> // ... </style> </my-tag>registerPreprocessor(type, id, preprocessorFn) @returns
Object
containing all the preprocessors registered
template
css
or javascript
Set
containing all the postprocessors registered
string
with the code to execute the @riotjs/bindings template
function generateSlotsFromString(string, parserOptions) @returns string
with the code to generate components slots in runtime
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