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Showing content from https://github.com/returnString/DogeSharp below:

returnString/DogeSharp: much language, so programming, very .NET

D# is a programming language for Doge fans.

Huge disclaimer: I have no idea what I'm doing, and definitely shouldn't write languages.

You can shout ideas at me on Twitter: @returnString

People have asked for a Dogecoin donation address, so I set this up: DAvLTZVRz9zg3wWjU5BbkjRR5ojnLJsunG

many System

much MyClass
	very MyClass many int x much public
		data so x;

	such data so int much readonly

much Program
	very Main so void much static
		such rand gimme Random;
		such x plz rand.Next;
		wow x;
		
		such instance gimme MyClass many 1;
		wow instance.data;

Files with a ds extension are considered D# files. We use the dsc command-line tool (D# compiler) to convert these to either a .NET executable or DLL.

dsc.exe /target:exe /out:MyProgram.exe MyProgram.ds

dsc currently uses a translation step to generate .NET code, by converting .ds files into .cs files for the C# compiler behind the scenes. To see the generated files, use the /PreserveTranslated command-line option.

git clone https://github.com/returnString/DogeSharp.git

Windows: Open the solution in VS and build, or use MSBuild from cmd. Unix: Use build_grammar.sh to generate the necessary ANTLR files from the grammar, then build the project inside Xamarin Studio or use xbuild from a terminal.

The build process first takes DogeSharp.csproj and outputs the dsc tool. Then, we invoke dsc for the sample projects as specified in build.bat/sh. This way, we can test the entire process from inside VS.


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