Showing content from https://github.com/resonance-audio/resonance-audio-unity-sdk/issues/7 below:
ResonanceAudioListener crashes Unity when platform is set to iOS · Issue #7 · resonance-audio/resonance-audio-unity-sdk · GitHub
Discovered the problem continually when trying to add a ResonanceAudioListener Component to the Main Camera with standard Unity Audio Listener as per instructions on migrating to Resonance Audio from GvrAudio in an iPhone app I'm currently developing. Problem seems to be related to the iOS platform.
Crash occurs:
- When attempting to add a ResonanceAudioListener component to an object with the platform previously set to iOS. (component crash)
- When attempting to load a scene with a ResonanceAudioListener component already on an object in the scene and platform previously set to iOS. (scene crash)
- When attempting to switch from any platform to iOS with an open scene that has an object that contains the ResonanceAudioListener component. (platform switch crash)
Steps to reproduce component crash:
- Create a new project, load in Resonance Audio, and set Spacializer Plugin and Ambisonic Plugin to Resonance in Audio Settings.
- Set the build settings to iOS.
- Attempt to add the ResonanceAudioListener script to the Main Camera object (should have a standard Unity Audio Listener by default.) Unity should promptly crash.
Steps to reproduce scene crash:
- Create a new project, load in Resonance Audio, and set Spacializer Plugin and Ambisonic Plugin to Resonance in Audio Settings.
- Set the build settings to iOS.
- Attempt to load the "ResonanceAudioDemo" scene from the Resonance Demos folder. Unity should promptly crash.
Steps to reproduce platform switch crash:
- Create a new project, load in Resonance Audio, and set Spacializer Plugin and Ambisonic Plugin to Resonance in Audio Settings.
- Load the "ResonanceAudioDemo" scene from the Resonance Demos folder. Unity should not crash this time.
- Attempt to switch build platforms from PC/Mac/Linux to iOS. Unity should promptly crash.
EDIT: Working on a Mid-2015 MacBook Pro. Crash happens on any version of Unity 2017.
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