node-easel is a node wrapper for EaselJS. For use with NodeJS, built on-top of node-canvas
Note Cairo graphics is required to run node-easel && node-canvas. Read the install docs at https://github.com/LearnBoost/node-canvas, for full install instructions.
To see a full working demo, checkout the examples folder.
node-easel is completely polymorphic with EaselJS. A good starting point is to checkout the EaselJS documentation.
//Import easel require('node-easel'); var Stage = createjs.Stage; var Shape = createjs.Shape; var Graphics = createjs.Graphics; var fs = require('fs'); //Create the canvas to draw to var c = new Canvas(980, 580); var ctx = c.getContext('2d'); //Create graphics object var g = new createjs.Graphics(); var shape = new createjs.Shape(g); //Draw a circle g.setStrokeStyle(8) .beginStroke("#F0F") .beginRadialGradientFill(["#FF0","#00F"],[0,1],100,200,0,100,200,40) .drawCircle(100,200,40); //Add the item to our stage, and call .tick(); to draw the object. var stage = new createjs.Stage(c); stage.addChild(shape); stage.tick(); //Create a PNG file. fs.writeFile(__dirname + '/public/circle.png', c.toBuffer(), function() { createjs.Ticker.halt(); });
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