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orx/orx: ORX: Portable Game Engine


A (HEAVILY) DATA-DRIVEN 2D GAME ENGINE

This engine is licensed under the very permissive zlib license (i.e. it's free for any commercial or non-commercial use), see the LICENSE file for details.

Email iarwain [at] orx-project.org to contact the author or come chat with us on Discord if you have any questions, feedback or comments.

Orx is a heavily data-driven, 2D-oriented, portable game engine, focused primarily on ease of use and powerful features. (See below for a list of supported platforms.)

This is a release candidate for orx v1.16. If you find any bugs, please report them using orx's issue page/tracker.

Some notable features of the engine are:

Check orx's wiki for detailed information, including:

Check the doc/html directory for orx's API doxygen documentation.

The engine compiles for, and is tested on:

Those are not revision versions but link/run versions. Orx library can be compiled as a static or a dynamic library. In addition to these modes, orx can be compiled as an embedded version or not.

Orx's core is basically platform-independent. All the platform/OS-dependent features are implemented via plugins. These plugins can be loaded at runtime (hotplug) or they can be embedded at linktime.

If you use the non-embedded versions, you'll have to specify which plugins to use. This is more flexible but also requires additional files (the plugins themselves). The embedded version will store everything in orx's library, meaning you won't be able to choose which plugin to use at runtime, but will also be more compact. This will also make orx run considerably faster.

From the download page you'll find precompiled binaries for Windows (x86), Linux (x86/x86-64), MacOS X (ppc/x86/x86-64), iOS and Android, using the dynamic embedded versions only. If you want to use the non-embedded versions (to use with your own plugins), you'll need to compile orx yourself from the source. Everything compiles out-of-the-box for the hardware platforms cited above.

The embedded versions currently use:

If the headless variants of the embedded versions are requested, dummy plugins will be used for the display, joystick, mouse, keyboard and soundsystem plugins. The render & physics plugins will be the same as the ones used for the non-headless versions.

Some tools are also available:

If you just cloned orx's repository, you will need to run the setup.bat / setup.sh script located at its root before being able to compile the engine. This script will download all the required dependencies and generate the project files for your platform. Finally, the script will hook itself to mercurial/git so you won't have to run it manually ever again.

The easiest way to learn how to build your project using orx for a given platform is to check orx's wiki.

The generated project files will contain 6 different configurations to build orx: Debug, Profile & Release in both regular and Core flavors. Here's what they do:

Here's a quick list of the available compile preprocessor flags:

There are other preprocessor flags used when compiling the orx library, but those should be easy enough to decipher. markdo However, you might want to specify them manually for cross-compiling or use them so that your code will behave differently depending on the architecture for which you're compiling. Here's a quick list of these flags:

Flag Description __orxARM__ orx is being compiled for an ARM architecture __orxPPC__ orx is being compiled for a PowerPC architecture __orxPPC64__ orx is being compiled for a PowerPC 64 architecture __orxX86__ orx is being compiled for a x86 architecture __orxX86_64__ orx is being compiled for a x86-64 architecture __orxLITTLE_ENDIAN__ orx is being compiled for a little endian architecture __orxBIG_ENDIAN__ orx is being compiled for a big endian architecture __orxGCC__ orx is being compiled with gcc __orxMSVC__ orx is being compiled with visual studio C/C++ __orxLLVM__ orx is being compiled with llvm/clang __orxWINDOWS__ orx is being compiled for Windows __orxMAC__ orx is being compiled for MacOS X __orxLINUX__ orx is being compiled for Linux __orxWEB__ orx is being compiled for Web/HTML5 __orxIOS__ orx is being compiled for iOS __orxANDROID__ orx is being compiled for Android __orxCPP__ orx is being compiled with a C++ compiler __orxOBJC__ orx is being compiled with an Objective-C compiler __orxPLUGIN__ a plugin for orx is being compiled __orxEXTERN__ code using orx's library is being compiled

If you have any questions, comments, ideas or feedback, feel free to come chat with us on Discord.

Enjoy!


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