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node-gyp@10.2.0 · npm/cli@a303ddd · GitHub

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# vs. CMake

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GYP was originally created to generate native IDE project files (Visual Studio, Xcode) for building [Chromium](http://www.chromim.org).

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The functionality of GYP is very similar to the [CMake](http://www.cmake.org)

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build tool. Bradley Nelson wrote up the following description of why the team

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created GYP instead of using CMake. The text below is copied from

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http://www.mail-archive.com/webkit-dev@lists.webkit.org/msg11029.html

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```

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Re: [webkit-dev] CMake as a build system?

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Bradley Nelson

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Mon, 19 Apr 2010 22:38:30 -0700

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Here's the innards of an email with a laundry list of stuff I came up with a

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while back on the gyp-developers list in response to Mike Craddick regarding

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what motivated gyp's development, since we were aware of cmake at the time

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(we'd even started a speculative port):

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I did an exploratory port of portions of Chromium to cmake (I think I got as

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far as net, base, sandbox, and part of webkit).

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There were a number of motivations, not all of which would apply to other

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projects. Also, some of the design of gyp was informed by experience at

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Google with large projects built wholly from source, leading to features

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absent from cmake, but not strictly required for Chromium.

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1. Ability to incrementally transition on Windows. It took us about 6 months

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to switch fully to gyp. Previous attempts to move to scons had taken a long

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time and failed, due to the requirement to transition while in flight. For a

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substantial period of time, we had a hybrid of checked in vcproj and gyp generated

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vcproj. To this day we still have a good number of GUIDs pinned in the gyp files,

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because different parts of our release pipeline have leftover assumptions

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regarding manipulating the raw sln/vcprojs. This transition occurred from

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the bottom up, largely because modules like base were easier to convert, and

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had a lower churn rate. During early stages of the transition, the majority

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of the team wasn't even aware they were using gyp, as it integrated into

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their existing workflow, and only affected modules that had been converted.

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2. Generation of a more 'normal' vcproj file. Gyp attempts, particularly on

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Windows, to generate vcprojs which resemble hand generated projects. It

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doesn't generate any Makefile type projects, but instead produces msvs

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Custom Build Steps and Custom Build Rules. This makes the resulting projects

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easier to understand from the IDE and avoids parts of the IDE that simply

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don't function correctly if you use Makefile projects. Our early hope with

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gyp was to support the least common denominator of features present in each

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of the platform specific project file formats, rather than falling back on

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generated Makefiles/shell scripts to emulate some common abstraction. CMake by

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comparison makes a good faith attempt to use native project features, but

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falls back on generated scripts in order to preserve the same semantics on

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each platforms.

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3. Abstraction on the level of project settings, rather than command line

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flags. In gyp's syntax you can add nearly any option present in a hand

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generated xcode/vcproj file. This allows you to use abstractions built into

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the IDEs rather than reverse engineering them possibly incorrectly for

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things like: manifest generation, precompiled headers, bundle generation.

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When somebody wants to use a particular menu option from msvs, I'm able to

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do a web search on the name of the setting from the IDE and provide them

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with a gyp stanza that does the equivalent. In many cases, not all project

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file constructs correspond to command line flags.

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4. Strong notion of module public/private interface. Gyp allows targets to

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publish a set of direct_dependent_settings, specifying things like

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include_dirs, defines, platforms specific settings, etc. This means that

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when module A depends on module B, it automatically acquires the right build

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settings without module A being filled with assumptions/knowledge of exactly

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how module B is built. Additionally, all of the transitive dependencies of

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module B are pulled in. This avoids their being a single top level view of

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the project, rather each gyp file expresses knowledge about its immediate

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neighbors. This keep local knowledge local. CMake effectively has a large

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shared global namespace.

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5. Cross platform generation. CMake is not able to generate all project

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files on all platforms. For example xcode projects cannot be generated from

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windows (cmake uses mac specific libraries to do project generation). This

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means that for instance generating a tarball containing pregenerated

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projects for all platforms is hard with Cmake (requires distribution to

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several machine types).

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6. Gyp has rudimentary cross compile support. Currently we've added enough

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functionality to gyp to support x86 -> arm cross compiles. Last I checked

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this functionality wasn't present in cmake. (This occurred later).

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That being said there are a number of drawbacks currently to gyp:

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1. Because platform specific settings are expressed at the project file

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level (rather than the command line level). Settings which might otherwise

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be shared in common between platforms (flags to gcc on mac/linux), end up

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being repeated twice. Though in fairness there is actually less sharing here

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than you'd think. include_dirs and defines actually represent 90% of what

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can be typically shared.

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2. CMake may be more mature, having been applied to a broader range of

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projects. There a number of 'tool modules' for cmake, which are shared in a

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common community.

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3. gyp currently makes some nasty assumptions about the availability of

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chromium's hermetic copy of cygwin on windows. This causes you to either

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have to special case a number of rules, or swallow this copy of cygwin as a

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build time dependency.

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4. CMake includes a fairly readable imperative language. Currently Gyp has a

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somewhat poorly specified declarative language (variable expansion happens

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in sometimes weird and counter-intuitive ways). In fairness though, gyp assumes

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that external python scripts can be used as an escape hatch. Also gyp avoids

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a lot of the things you'd need imperative code for, by having a nice target

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settings publication mechanism.

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5. (Feature/drawback depending on personal preference). Gyp's syntax is

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DEEPLY nested. It suffers from all of Lisp's advantages and drawbacks.

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-BradN

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```


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