1
+
# vs. CMake
2
+
3
+
GYP was originally created to generate native IDE project files (Visual Studio, Xcode) for building [Chromium](http://www.chromim.org).
4
+
5
+
The functionality of GYP is very similar to the [CMake](http://www.cmake.org)
6
+
build tool. Bradley Nelson wrote up the following description of why the team
7
+
created GYP instead of using CMake. The text below is copied from
8
+
http://www.mail-archive.com/webkit-dev@lists.webkit.org/msg11029.html
9
+
10
+
```
11
+
12
+
Re: [webkit-dev] CMake as a build system?
13
+
Bradley Nelson
14
+
Mon, 19 Apr 2010 22:38:30 -0700
15
+
16
+
Here's the innards of an email with a laundry list of stuff I came up with a
17
+
while back on the gyp-developers list in response to Mike Craddick regarding
18
+
what motivated gyp's development, since we were aware of cmake at the time
19
+
(we'd even started a speculative port):
20
+
21
+
22
+
I did an exploratory port of portions of Chromium to cmake (I think I got as
23
+
far as net, base, sandbox, and part of webkit).
24
+
There were a number of motivations, not all of which would apply to other
25
+
projects. Also, some of the design of gyp was informed by experience at
26
+
Google with large projects built wholly from source, leading to features
27
+
absent from cmake, but not strictly required for Chromium.
28
+
29
+
1. Ability to incrementally transition on Windows. It took us about 6 months
30
+
to switch fully to gyp. Previous attempts to move to scons had taken a long
31
+
time and failed, due to the requirement to transition while in flight. For a
32
+
substantial period of time, we had a hybrid of checked in vcproj and gyp generated
33
+
vcproj. To this day we still have a good number of GUIDs pinned in the gyp files,
34
+
because different parts of our release pipeline have leftover assumptions
35
+
regarding manipulating the raw sln/vcprojs. This transition occurred from
36
+
the bottom up, largely because modules like base were easier to convert, and
37
+
had a lower churn rate. During early stages of the transition, the majority
38
+
of the team wasn't even aware they were using gyp, as it integrated into
39
+
their existing workflow, and only affected modules that had been converted.
40
+
41
+
2. Generation of a more 'normal' vcproj file. Gyp attempts, particularly on
42
+
Windows, to generate vcprojs which resemble hand generated projects. It
43
+
doesn't generate any Makefile type projects, but instead produces msvs
44
+
Custom Build Steps and Custom Build Rules. This makes the resulting projects
45
+
easier to understand from the IDE and avoids parts of the IDE that simply
46
+
don't function correctly if you use Makefile projects. Our early hope with
47
+
gyp was to support the least common denominator of features present in each
48
+
of the platform specific project file formats, rather than falling back on
49
+
generated Makefiles/shell scripts to emulate some common abstraction. CMake by
50
+
comparison makes a good faith attempt to use native project features, but
51
+
falls back on generated scripts in order to preserve the same semantics on
52
+
each platforms.
53
+
54
+
3. Abstraction on the level of project settings, rather than command line
55
+
flags. In gyp's syntax you can add nearly any option present in a hand
56
+
generated xcode/vcproj file. This allows you to use abstractions built into
57
+
the IDEs rather than reverse engineering them possibly incorrectly for
58
+
things like: manifest generation, precompiled headers, bundle generation.
59
+
When somebody wants to use a particular menu option from msvs, I'm able to
60
+
do a web search on the name of the setting from the IDE and provide them
61
+
with a gyp stanza that does the equivalent. In many cases, not all project
62
+
file constructs correspond to command line flags.
63
+
64
+
4. Strong notion of module public/private interface. Gyp allows targets to
65
+
publish a set of direct_dependent_settings, specifying things like
66
+
include_dirs, defines, platforms specific settings, etc. This means that
67
+
when module A depends on module B, it automatically acquires the right build
68
+
settings without module A being filled with assumptions/knowledge of exactly
69
+
how module B is built. Additionally, all of the transitive dependencies of
70
+
module B are pulled in. This avoids their being a single top level view of
71
+
the project, rather each gyp file expresses knowledge about its immediate
72
+
neighbors. This keep local knowledge local. CMake effectively has a large
73
+
shared global namespace.
74
+
75
+
5. Cross platform generation. CMake is not able to generate all project
76
+
files on all platforms. For example xcode projects cannot be generated from
77
+
windows (cmake uses mac specific libraries to do project generation). This
78
+
means that for instance generating a tarball containing pregenerated
79
+
projects for all platforms is hard with Cmake (requires distribution to
80
+
several machine types).
81
+
82
+
6. Gyp has rudimentary cross compile support. Currently we've added enough
83
+
functionality to gyp to support x86 -> arm cross compiles. Last I checked
84
+
this functionality wasn't present in cmake. (This occurred later).
85
+
86
+
87
+
That being said there are a number of drawbacks currently to gyp:
88
+
89
+
1. Because platform specific settings are expressed at the project file
90
+
level (rather than the command line level). Settings which might otherwise
91
+
be shared in common between platforms (flags to gcc on mac/linux), end up
92
+
being repeated twice. Though in fairness there is actually less sharing here
93
+
than you'd think. include_dirs and defines actually represent 90% of what
94
+
can be typically shared.
95
+
96
+
2. CMake may be more mature, having been applied to a broader range of
97
+
projects. There a number of 'tool modules' for cmake, which are shared in a
98
+
common community.
99
+
100
+
3. gyp currently makes some nasty assumptions about the availability of
101
+
chromium's hermetic copy of cygwin on windows. This causes you to either
102
+
have to special case a number of rules, or swallow this copy of cygwin as a
103
+
build time dependency.
104
+
105
+
4. CMake includes a fairly readable imperative language. Currently Gyp has a
106
+
somewhat poorly specified declarative language (variable expansion happens
107
+
in sometimes weird and counter-intuitive ways). In fairness though, gyp assumes
108
+
that external python scripts can be used as an escape hatch. Also gyp avoids
109
+
a lot of the things you'd need imperative code for, by having a nice target
110
+
settings publication mechanism.
111
+
112
+
5. (Feature/drawback depending on personal preference). Gyp's syntax is
113
+
DEEPLY nested. It suffers from all of Lisp's advantages and drawbacks.
114
+
115
+
-BradN
116
+
```
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4