Language server for GLSL (OpenGL Shading Language).
vecN
, matNxM
, texture2D
, etc.)length
, imageLoad
, packUnorm4x8
)#include
We provide precompiled binaries for Linux, MacOS and Windows on the Releases page. Make sure to copy it somewhere under your PATH
environment variable (e.g. ~/.local/bin
on Linux).
zig build install -Doptimize=ReleaseSafe --prefix ~/.local/
Tested using zig 0.14.0
.
By default glsl_analyzer
communicates over stdin/stdout:
However, you can configure it to use a specific port (TCP) using the following command:
glsl_analyzer --port <PORT>
nvim-lspconfig
comes with support for glsl_analyzer
. Simply add the following to your lua config:
require'lspconfig'.glsl_analyzer.setup{}
Install the glsl-analyzer
extension from the marketplace. It will automatically download the latest precompiled binary for your platform.
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