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Showing content from https://github.com/nolanderc/glsl_analyzer below:

nolanderc/glsl_analyzer: Language server for GLSL (autocomplete, goto-definition, formatter, and more)

Language server for GLSL (OpenGL Shading Language).

We provide precompiled binaries for Linux, MacOS and Windows on the Releases page. Make sure to copy it somewhere under your PATH environment variable (e.g. ~/.local/bin on Linux).

zig build install -Doptimize=ReleaseSafe --prefix ~/.local/

Tested using zig 0.14.0.

By default glsl_analyzer communicates over stdin/stdout:

However, you can configure it to use a specific port (TCP) using the following command:

glsl_analyzer --port <PORT>

nvim-lspconfig comes with support for glsl_analyzer. Simply add the following to your lua config:

require'lspconfig'.glsl_analyzer.setup{}

Install the glsl-analyzer extension from the marketplace. It will automatically download the latest precompiled binary for your platform.


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