The terminology "async Blob source" was mention earlier[1] I think it means in chromes world a "BlobDataItem"
BlobDataItem: This is a primitive element that can basically be a File, Bytes, or another Blob. It also stores an offset and size, so this can be a part of a file. (This can also represent a “future” file and “future” bytes, which is used to signify a bytes or file item that has not been transported yet).
https://chromium.googlesource.com/chromium/src/+/master/storage/browser/blob/README.md
// if you create a blob const blobA = new Blob([new ArrayBuffer(20_000)]) // and slice it const blobB = blobA.slice(0, 10_000)
blobA
and blobB
it should still only be 20.000 bytesblobB
should be a reference to blobA
with another offset from 0 to 10_000 and shouldn't allocate any new buffer
And if we create a 3rd blob blobC = new Blob([blobB, blobB])
blobC
will just have two reference to blobB (witch actually refers to two slices of blobA). And reading this blobC will be like if we created two readable streams and read them one after the otherblobC.stream() === [blobB.stream(), blobB.stream()]
// this pseudo code can be a bit off (wrong) but it can explain what i mean blobB.stream = () => new streams.Readable.from(function* () { yield* blobA[kSource].slice(0, 10000) }) blobC.stream = () => new streams.Readable.from(function* () { yield* blobB.stream() yield* blobB.stream() }) // A better way is if blobC can have direct reference to the internal // blob parts to blobA so blobB can be garbage collected
in this case both blobB
and BlobC
would not have any underlying source that holds the data in memory. this would only be (nested) references to blobA
Guess this is some important steps towards solving async blob sources and mixing both blobs that could come from the fs
and mixed with blobs constructed with data from the memory
I created something like this async sources in fetch-blob and also a kind of BlobDataItem that was backed up by the filesystem and didn't hold anything in the memory. I have totally manage to solve this slicing stuff in a synchronous way and also constructing new blobs with other parts. the only thing that is async is how it reads the data. My blob is constructed with a sequence of blob parts (with offsets of other parts) (not a single source like a full ArrayBuffer containing all data).
That is how it can manage to take any other instance of a Blob class that isn't our own and knowing nothing about the internal source of the other blob. So you can construct fetch-blob with something that looks and behaves like any other Blob. it could for instance accept a BlobDataItem from the fs
and also buffer.Blob
note that a blob from fs should keep track of last modified time and if it isn't the same when you are reading, then the internal stream should throw a error
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