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expose LookupAndCompile with parameters · nodejs/node@98a7ad2 · GitHub

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@@ -489,6 +489,14 @@ MaybeLocal<Value> BuiltinLoader::CompileAndCall(Local<Context> context,

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return fn->Call(context, undefined, argc, argv);

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}

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MaybeLocal<Function> BuiltinLoader::LookupAndCompile(

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Local<Context> context,

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const char* id,

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std::vector<Local<String>>* parameters,

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Realm* optional_realm) {

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return LookupAndCompileInternal(context, id, parameters, optional_realm);

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}

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bool BuiltinLoader::CompileAllBuiltinsAndCopyCodeCache(

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Local<Context> context,

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const std::vector<std::string>& eager_builtins,

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@@ -97,6 +97,12 @@ class NODE_EXTERN_PRIVATE BuiltinLoader {

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const char* id,

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Realm* optional_realm);

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v8::MaybeLocal<v8::Function> LookupAndCompile(

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v8::Local<v8::Context> context,

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const char* id,

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std::vector<v8::Local<v8::String>>* parameters,

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Realm* optional_realm);

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v8::MaybeLocal<v8::Value> CompileAndCall(v8::Local<v8::Context> context,

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const char* id,

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int argc,

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