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GitHub - msgpack/msgpack-cli: MessagePack implementation for Common Language Infrastructure

This is MessagePack serialization/deserialization for CLI (Common Language Infrastructure) implementations such as .NET Framework, Silverlight, Mono (including Moonlight.) This library can be used from ALL CLS compliant languages such as C#, F#, Visual Basic, Iron Python, Iron Ruby, PowerShell, C++/CLI or so.

You can serialize/deserialize objects as following:

  1. Create serializer via MessagePackSerializer.Get generic method. This method creates dependent types serializers as well.
  2. Invoke serializer as following:
// Creates serializer.
var serializer = MessagePackSerializer.Get<T>();
// Pack obj to stream.
serializer.Pack(stream, obj);
// Unpack from stream.
var unpackedObject = serializer.Unpack(stream);
' Creates serializer.
Dim serializer = MessagePackSerializer.Get(Of T)()
' Pack obj to stream.
serializer.Pack(stream, obj)
' Unpack from stream.
Dim unpackedObject = serializer.Unpack(stream)

For production environment, you should instantiate own SerializationContext and manage its lifetime. It is good idea to treat it as singleton because SerializationContext is thread-safe.

Note: AOT support is limited yet. Use serializer pre-generation with mpu -s utility or API.
If you do not pre-generated serializers, MsgPack for CLI uses reflection in AOT environments, it is slower and it sometimes causes AOT related error (ExecutionEngineException for runtime JIT compilation). You also have to call MessagePackSerializer.PrepareType<T> and companions in advance to avoid AOT related error. See wiki for details.

See wiki

  1. Install Visual Studio 2017 (Community edition is OK) and 2015 (for MsgPack.Windows.sln).

  2. Install latest .NET Core SDK.

  3. Run with Visual Studio Developer Command Prompt:

    msbuild MsgPack.sln /t:Restore msbuild MsgPack.sln

Or (for Unity 3D drops):

msbuild MsgPack.compats.sln /t:Restore
msbuild MsgPack.compats.sln

Or (for Windows Runtime/Phone drops and Silverlight 5 drops):

msbuild MsgPack.Windows.sln /t:Restore
msbuild MsgPack.Windows.sln

Or (for Xamarin unit testing, you must have Xamarin Business or upper license and Mac machine on the LAN to build on Windows):

msbuild MsgPack.Xamarin.sln /t:Restore
msbuild MsgPack.Xamarin.sln

Or open one of above solution files in your IDE and run build command in it.

  1. Install latest Mono and .NET Core SDK.
  2. Now, you can build MsgPack.sln and MsgPack.Xamarin.sln with above instructions and msbuild in latest Mono. Note that xbuild does not work because it does not support latest csproj format.

First of all, there are binary drops on github release page, you should use it to save your time.
Because we will not guarantee source code organization compatibilities, we might add/remove non-public types or members, which should break source code build.
If you want to import sources, you must include just only described on MsgPack.Unity3D.csproj.
If you want to use ".NET 2.0 Subset" settings, you must use just only described on MsgPack.Unity3D.CorLibOnly.csproj file, and define CORLIB_ONLY compiler constants.

If you run on Windows, it is recommended to use HXM instead of Hyper-V based emulator.
You can disable Hyper-V from priviledged (administrator) powershell as follows:

Disable-WindowsOptionalFeature -Online -FeatureName Microsoft-Hyper-V-Hypervisor

If you want to use Hyper-V again (such as for Docker for Windows etc.), you can do it by following in priviledged (administrator) powershell:

Enable-WindowsOptionalFeature -Online -FeatureName Microsoft-Hyper-V-Hypervisor
Xamarin Android Trouble shooting tips

You must create provisoning profiles in your MacOS devices.
See Xamarin documents about provisining for details.

There are bundle IDs of current iOS tests:

Note that some reflection based serializer tests failed with AOT related limitation.

Xamarin iOS Trouble shooting tips

See Xamarin's official trouble shooting docs first.

This solution contains Silverlight5 and (old) UWP project for backward compability. They are required Visual Studio 2015 to build and test.
You can download Visual Studio 2015 community edition from here.

You do not have to install Visual Studio 2015 as long as you don't edit/test/build Silverlight and/or old UWP project.


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