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microsoft/DirectXTK: The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

DirectX Tool Kit for DirectX 11

http://go.microsoft.com/fwlink/?LinkId=248929

Copyright (c) Microsoft Corporation.

This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Win32 desktop applications for Windows 8.1 or later, Xbox One, and Universal Windows Platform (UWP) apps for Windows 10 and Windows 11.

This code is designed to build with Visual Studio 2019 (16.11), Visual Studio 2022, clang for Windows v12 or later, or MinGW 12.2. Use of the Windows 10 May 2020 Update SDK (19041) or later is required for Visual Studio.

These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see Where is the DirectX SDK?.

Documentation is available on the GitHub wiki.

All content and source code for this package are subject to the terms of the MIT License.

For the latest version of DirectXTK, bug reports, etc. please visit the project site on GitHub.

FOR SECURITY ADVISORIES, see GitHub.

For a full change history, see CHANGELOG.md.

For questions, consider using Stack Overflow with the directxtk tag, or the DirectX Discord Server in the dx9-dx11-developers channel.

For bug reports and feature requests, please use GitHub issues for this project.

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.

When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.

Tests for new features should also be submitted as a PR to the Test Suite repository.

Information on coding-style can be found on GitHub.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.

The DirectX Tool Kit is the work of Shawn Hargreaves and Chuck Walbourn, with contributions from Aaron Rodriguez Hernandez and Dani Roman.

Thanks to Shanon Drone for the SDKMESH file format.

Thanks to Adrian Tsai for the geodesic sphere implementation.

Thanks to Garrett Serack for his help in creating the NuGet packages for DirectX Tool Kit.

Thanks to Roberto Sonnino for his help with the CMO, DGSL rendering, and the VS Starter Kit animation.

Thanks to Pete Lewis and Justin Saunders for the normal-mapped and PBR shaders implementation.

Thanks to Andrew Farrier and Scott Matloff for their on-going help with code reviews.


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