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Showing content from https://github.com/microsoft/DirectXShaderCompiler/issues/7508 below:

[SM6.9] compiler crash with Load with status · Issue #7508 · microsoft/DirectXShaderCompiler · GitHub

Description
When compiling a simple load of a vector in SM6.9 DXC crashes when a status parameter is present. The same shader code compiles with earlier shader models, and also with scalar values.

Steps to Reproduce
// -T cs_6_9 -E main
ByteAddressBuffer Buf : register(t0);

[numthreads(32, 1, 1)]
void main(uint3 gtid : SV_GroupThreadID, uint gidx : SV_GroupIndex)
{
uint status;
uint2 vec2 = Buf.Load < uint2 > (0, status);
}

See https://godbolt.org/z/o6aob9M8z

Actual Behavior
Internal compiler error: LLVM Assert

Environment


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