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Showing content from https://github.com/mattConn/Sonic-Decompilation-WASM below:

mattConn/Sonic-Decompilation-WASM: Sonic 1/2 (2013) Decompilation

SUPPORT THE OFFICIAL RELEASE OF SONIC 1 & SONIC 2

Even if your platform isn't supported by the official releases, buy it for the assets (you don't need to run the official release, you just need the game assets)

If you want to transfer your save from the Android pre-forever versions, you can go to Android/data/com.sega.sonic1 or 2/SGame.bin and copy it to the SData.bin in the EXE folder.

Windows via MSYS2 (64-bit Only): Windows UWP (Phone, Xbox, etc.):

For further documentation and platform-specific details on building the WASM target, see the wiki: https://github.com/mattConn/Sonic-Decompilation-WASM/wiki

Currently the only supported platforms are the ones listed above, however the backend uses libogg, libvorbis & SDL2 to power it, so the codebase is very multiplatform. if you've cloned this repo and ported it to a platform not on the list or made some changes you'd like to see added to this repo, submit a pull request and it'll most likely be added

Q: The screen is tearing, how do I fix it?

A: Try turning on vsync, that worked for me (tested on mac)

Q: I found a bug/I have a feature request!

A: Submit an issue in the issues tab and I'll fix/add (if possible) it as soon as I can

Q: Will you do a decompilation for Sonic CD (2011)?

A: I already have! you can find it here!

Q: Will you do a decompilation for Sonic Mania?

A: No. Sonic Mania is a ton bigger and requires that I'd decompile not only how the (far more complex) RSDKv5 works, but also all 600+ objects work

Join the Retro Engine Modding Discord Server for any extra questions you may need to know about the decompilation or modding it.


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