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Showing content from https://github.com/martincohen/Punity below:

martincohen/Punity: A tiny game engine in C.

A tiny game engine with zero dependencies in C that I made for myself to make tiny games. It's great for game jams. It is also my kōhai course in simplicity and a tribute to my senpai and friend rxi.

On an average machine, a game 33 grams utilizing previous version of Punity runs in 240x240 at ~20μs per frame (equivalent of ~50000 FPS). On GCW Zero, the same game in 320x240 runs between 0.7ms to 2ms per frame (equivalent of ~500-1500 FPS).

One of the most important parts of Punity is that it's made to be changed and edited as you need. That way the code can be really simple only giving you basic features and doesn't need to worry about customizations and abstractions.

Please, see the documentation in Wiki.

In case you use MinGW, then you'll also need these:

To everyone who gives Punity it a try, plus these awesome guys:


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