A fork of (cLEDMatrix by Aaron Liddiment) and build in some features from (Adafruit-NeoMatrix)
Once you have downloaded the Zip file, it should be extracted into your Arduino Libraries folder and the folder renamed to "LEDMatrix".
Parameter Description Parameter 1 width of matrix Parameter 2 height of matrix Parameter 3 MatrixType_t = matrix layout typeenum MatrixType_t { HORIZONTAL_MATRIX, VERTICAL_MATRIX, HORIZONTAL_ZIGZAG_MATRIX, VERTICAL_ZIGZAG_MATRIX }; enum BlockType_t { HORIZONTAL_BLOCKS, VERTICAL_BLOCKS, HORIZONTAL_ZIGZAG_BLOCKS, VERTICAL_ZIGZAG_BLOCKS };
#include <FastLED.h> #include <LEDMatrix.h>
// Change the next defines to match your matrix type and size #define DATA_PIN D5 #define COLOR_ORDER GRB #define CHIPSET WS2812B // initial matrix layout (to get led strip index by x/y) #define MATRIX_WIDTH 11 #define MATRIX_HEIGHT 11 #define MATRIX_TYPE HORIZONTAL_ZIGZAG_MATRIX #define MATRIX_SIZE (MATRIX_WIDTH*MATRIX_HEIGHT) #define NUMPIXELS MATRIX_SIZE // create our matrix based on matrix definition cLEDMatrix<MATRIX_WIDTH, MATRIX_HEIGHT, MATRIX_TYPE> leds;
void setup() { // initial FastLED by using CRGB led source from our matrix class FastLED.addLeds<CHIPSET, DATA_PIN, COLOR_ORDER>(leds[0], leds.Size()).setCorrection(TypicalSMD5050); FastLED.setBrightness(127); FastLED.clear(true); }Parameter Description Parameter 1 width of EACH NEOPIXEL MATRIX (not total display) Parameter 2 height of each matrix Parameter 3 MatrixType_t = matrix layout type Parameter 4 number of matrices arranged horizontally Parameter 5 number of matrices arranged vertically Parameter 6 BlockType_t = layout of each matrix tile
enum MatrixType_t { HORIZONTAL_MATRIX, VERTICAL_MATRIX, HORIZONTAL_ZIGZAG_MATRIX, VERTICAL_ZIGZAG_MATRIX }; enum BlockType_t { HORIZONTAL_BLOCKS, VERTICAL_BLOCKS, HORIZONTAL_ZIGZAG_BLOCKS, VERTICAL_ZIGZAG_BLOCKS };
#include <FastLED.h> #include <LEDMatrix.h>
// Change the next defines to match your matrix type and size #define DATA_PIN D2 #define CLOCK_PIN D1 #define DATA2_PIN D4 #define CLOCK2_PIN D3 #define COLOR_ORDER BGR #define CHIPSET APA102 #define MATRIX_TILE_WIDTH 16 // width of EACH NEOPIXEL MATRIX (not total display) #define MATRIX_TILE_HEIGHT 8 // height of each matrix #define MATRIX_TILE_H 1 // number of matrices arranged horizontally #define MATRIX_TILE_V 8 // number of matrices arranged vertically #define MATRIX_SIZE (MATRIX_WIDTH*MATRIX_HEIGHT) #define MATRIX_PANEL (MATRIX_WIDTH*MATRIX_HEIGHT) #define MATRIX_WIDTH (MATRIX_TILE_WIDTH*MATRIX_TILE_H) #define MATRIX_HEIGHT (MATRIX_TILE_HEIGHT*MATRIX_TILE_V) #define NUM_LEDS (MATRIX_WIDTH*MATRIX_HEIGHT) // create our matrix based on matrix definition cLEDMatrix<MATRIX_TILE_WIDTH, MATRIX_TILE_HEIGHT, HORIZONTAL_ZIGZAG_MATRIX, MATRIX_TILE_H, MATRIX_TILE_V, VERTICAL_BLOCKS> leds;
void setup() { // initial FastLED by using CRGB led source from our matrix class FastLED.addLeds<CHIPSET, LED_PIN, COLOR_ORDER>(leds[0], leds.Size()); FastLED.setBrightness(127); FastLED.clear(true); }Initialize FastLED (multiple controller)
void setup() { // initial FastLED with multiple controller, by using CRGB led source from each matrix panal FastLED.addLeds<CHIPSET, DATA_PIN, CLOCK_PIN, COLOR_ORDER>(leds[0], 0, leds.Size()/2).setCorrection(TypicalSMD5050); FastLED.addLeds<CHIPSET, DATA2_PIN, CLOCK2_PIN, COLOR_ORDER>(leds[0], leds.Size()/2, leds.Size()/2).setCorrection(TypicalSMD5050); FastLED.setBrightness(127); FastLED.clear(true); }
virtual uint16_t mXY(uint16_t x, uint16_t y) void SetLEDArray(struct CRGB *pLED) void ShiftLeft(void) void ShiftRight(void) void ShiftDown(void) void ShiftUp(void) struct CRGB *operator[](int n) struct CRGB &operator()(int16_t x, int16_t y) struct CRGB &operator()(int16_t i) int Size() int Width() int Height() void HorizontalMirror(bool FullHeight = true) void VerticalMirror() void QuadrantMirror() void QuadrantRotateMirror() void TriangleTopMirror(bool FullHeight = true) void TriangleBottomMirror(bool FullHeight = true) void QuadrantTopTriangleMirror() void QuadrantBottomTriangleMirror() void DrawPixel(int16_t x, int16_t y, CRGB color) void DrawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, CRGB color) void DrawRectangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, CRGB color) void DrawCircle(int16_t xc, int16_t yc, uint16_t r, CRGB color) void DrawFilledRectangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, CRGB color) void DrawFilledCircle(int16_t xc, int16_t yc, uint16_t r, CRGB color)
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4