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Showing content from https://github.com/kayy/BundleVersionChecker below:

kayy/BundleVersionChecker: Unity editor plugin for tracking changes of bundle version so that they are available in runtime classes. PlayerSettings.bundleVersion will be updated on changes and all previous version strings are kept in your source code by automatic code generation from a Unity editor class.

Smart workaround to get Unity's bundle version information from PlayerSettings.bundleVersion in your source code by automatic code generation from a Unity editor class.

There is a detailed discussion in the following 3 blog postings: Usage: http://www.scio.de/en/blog-a-news/scio-development-blog-en/entry/accessing-bundle-version-in-unity-ios-runtime-3

Concept: http://www.scio.de/en/blog-a-news/scio-development-blog-en/entry/accessing-bundle-version-in-unity-ios-runtime-2

Problem description and basic solution: http://www.scio.de/en/blog-a-news/scio-development-blog-en/entry/accessing-bundle-version-in-unity-at-runtime-1

Quick Start:

Now you find 2 new classes in a new directory under Assets/Scripts/Config/Generated TrackedBundleVersion.cs and TrackedBundleVersionInfo.cs.

They can now be used from your runtime classes to access bundle version and identifer.


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