High level bindings to the SZ3 lossy floating point compressor.
Usagelet data = vec![0; 64 * 64 * 64]; let data = DimensionedData::build(&data) .dim(64)? .dim(64)? .remainder_dim()?; let config = Config::new(ErrorBound::Absolute(0.02)); let compressed = compress_with_config(&data, &config); let decompressed = decompress::<f32, _>(&*compressed);
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