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Showing content from https://github.com/jrblevin/markdown-mode/issues/284 below:

markdown-edit-code-block errors with (void-function nil) · Issue #284 · jrblevin/markdown-mode · GitHub

Expected Behavior

For an edit-indirect buffer to open with the contents of the codeblock.

Actual Behavior

The following backtrace.

Steps to Reproduce

Buffer like this with cursor in the middle of the codeblock:

``` ini
[/Script/EngineSettings.GameMapsSettings]
+GameModeMapPrefixes=(Name="DM",GameMode="/Script/UnrealTournament.UTDMGameMode")
+GameModeClassAliases=(Name="DM",GameMode="/Script/UnrealTournament.UTDMGameMode")
```

This only seems to happen for languages that don't have obvious mappings between codeblock language marker and emacs mode, so I wonder if it's related to the changes made for #251 , something about this comment #251 (comment) or the one after it. Sorry it's been a while since I wrote that.

Backtrace
Debugger entered--Lisp error: (void-function nil)
  nil()
  #f(compiled-function (parent-buffer beg end) #<bytecode>)(#<buffer asdf> 11 218)
  edit-indirect--create-indirect-buffer(11 218 #<overlay from 11 to 218 in asdf>)
  edit-indirect--get-edit-indirect-buffer(11 218)
  edit-indirect-region(11 218 display-buffer)
  markdown-edit-code-block()
  funcall-interactively(markdown-edit-code-block)
  call-interactively(markdown-edit-code-block nil nil)
  command-execute(markdown-edit-code-block)
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