Note: the final implementation of this was done in #1732, and there are some differences in the details with the API proposed here. But by and large this document was implemented as described here.
This issue is meant to be the place to gather all feedback and discussion about IPEP1, a proposal to clean up the magic system and add cell-level magics. As the discussion evolves I will continue updating the main document, here we only keep the most current version for convenience of reading.
IPEP 1: Cleanup and extension of the Magic system in IPythonThis document reviews the status of the magic command system in IPython and
proposes an extension of magics to work in multiline contexts, at a 'cell'
level. The most obvious use of this proposed extension will be the notebook,
but the extension will similarly work in the Qt console and even at the
terminal.
In the spirit of Python PEPs, this document is marked as IPEP 1, the first
'IPython Enhancement Proposal'.
Early since its start, IPython has had a system of 'magic' commands, which in
its current incarnation uses (optionally) a %
prefix to indicate special
commands that live in a separate namespace. These commands have single-line
scope: when IPython encounters the line
it checks whether foo
is registered as a magic command, and if so, it calls
it passing the entire rest of the line, as a string, as the only argument to
the magic.
For historical reasons, implementation-wise the magic system is a fairly nasty
hack: by default, a magic %foo
is actually the method magic_foo
of the main
IPython InteractiveShell object, with signature magic_foo(self, parameter_s)
.
We offer a mechanism for users to register new magics defined from standalone
functions, by using the define_magic
method of the main IPython object, as
follows:
# Define your function here def foo_impl(self, parameter_s=''): 'My very own magic!. (Use docstrings, IPython reads them).' # Register it as a magic get_ipython().define_magic('foo', foo_impl)
Over the years we have reduced to a minimum the intertwining of the various
magic methods with the main object itself, hoping one day to completely
separate the magics into standalone objects, thereby reducing significantly the
footprint and complexity of the main object.
This proposal seeks to accomplish mainly two goals:
These two will be discussed separately, starting with the conceptually more
interesting cell magics (goal #1 is mostly just an implementation cleanup).
We propose to introduce the concept of a cell-level magic, akin to how Sage
uses the %
syntax at the cell level. Sage uses the line-magic syntax from
IPython in its notebook with a cell-wide meaning; here we propose to keep
separate line- and cell-level magics, and our implementation will have a number
of details different from how Sage does it. But the user-facing behavior will
be very similar.
The idea is most easily illustrated with an example. Consider a cell (in the
notebook or Qt console, we'll discuss later how this can work in terminal
clients) that contains:
#!foo --flags args
text - line 1
text - line 2
...
text - line N
In this case, if foo
is a cell magic, it will be a function or method called
with two arguments as:
foo('--flags args', 'text - line1\n...text - line N')
That is, a cell magic will be passed as a first argument the (possibly empty)
rest of the line on which it was called, and as a second the body of the cell
after the first line and until the end.
In practice, cell magics (just as line magics) will be methods of an object
that always has a self.shell
attribute pointing to the main IPython
InteractiveShell instance. The execution logic will be the following: IPython
will return to the user, as the output of the cell the result of the call above
to foo(...)
, with the only caveat being that it will trap any unhandled
exceptions.
This means that if a user implements a magic meant to only do some rewriting of
the input (for example to support an alternate syntax), this magic will still
be responsible for calling IPython's execution machinery with the transformed
output.
This choice of execution semantics is the only option if we want to allow these
magics to have complete freedom on what they do with their input text
implementation-wise. While there will likely be many magics meant to do simple
transformations of their input meant later for regular execution, others may
dispatch their input to be run by external programs, for example. Therefore
there is no generic output API we can impose on them.
The sigil proposed above, #!
, follows from the common pattern of unix scripts
whose first line may start with this same sigil (the 'shebang') to indicate
what program is meant to execute the rest of the file. In that regard, cell
magics behave very similarly and therefore it seemed appropriate to rely on
familiarity to make the concept easier to understand for new users.
The major downside of this sigil is that it requires two different
characters, and hence is more annoying to type in cases of repeated use of the
same magic.
Some other possible sigils we can consider: %%
, //
, >
, &
, $
.
These are either binary operators or invalid syntax, hence they are all
meaningless at the start of a cell. I haven't listed every possible binary
operator, just the ones I felt could provide good readability and ease of
typing. Other possible alternatives can obviously be discussed.
Of these, I find the following as particularly good candidates:
%%
dovetails nicely with the current %
for line magics.$
is fully invalid Python syntax, easy to type and common in programmingImplementation-wise, a single-character sigil is a bit more convenient.
PossibilitiesIf we adopt this proposal, a number of interesting possibilities can be
implemented, such as (ignoring the sigil choice here):
timeit
, prun
: extending these timing/profiling utilities to work on wholecython
: allow the user to type cython code and load it automatically (thisR
: a magic could keep a connection to an R interpreter, and allow the usersh
: pass everything to the system shell for execution, without having to!
separately.These are just a few simple examples to motivate the utility of the feature,
ultimately it will be up to the users to develop useful cell magics.
While the terminal client doesn't have the concept of a cell, we can still
accomodate cell level magics in this environment, as follows. If a cell level
magic is detected, the code path in the main IPython object that calls it will
check first if there's any content in the cell itself (terminal clients will
only have the first line, so they will have no cell content). In this case, it
can use raw_input()
to ask the user to input the content of the cell, prior
to making the call.
Since this behavior is not desirable in the notebook or qt console, it will be
off by default, and turned on only by the in-process terminal client or out of
process console clients who initialize their own kernel. In all other cases it
will be off, which simply means that a console client who connects to an
existing kernel started by a notebook or Qt console will not have the ability
to type cell magics. This is a very small restriction that is a reasonable
compromise to keep the overall execution model simple and predictable.
We consider the possibility of 'stacking' multiple cell magics akin to how
stacked decorators work in Python, e.g.:
#!magic1 args...
#!magic2 args...
#!magic3 args...
...
cell body
...
Semantically, these would be applied bottommost-first to match how stacked
decorators work in Python.
However, we must note an important difference here that complicates this idea:
the api of decorators is very simple: they take a function as input and they
return a function. In contrast, we've said that the input to a magic would be
the body of the cell, but the magic can return any kind of output it wants.
This means that, after one cell magic is applied, the result is not necessarily
textual anymore, but instead it can be anything returned by the magic.
For this reason, we will most likely defer the idea of stacked magics until we
have more experience with the basic system to better inform the decsision.
We propose to stop having the current Magic
class be a mixin used inInteractiveShell
, and instead we will refactor the basic Magic
to be a
simple class with all the machinery for magic functions, but none implemented.
Then, classes that wish to implement new magics can subclass this base class
and provide their own methods.
A single class can provide more than one line magic and more than one cell
magic if desired; this eliminates the need to create many unnecessary objects
when common functionality can be shared, as well as allowing stateful magics
(such as a hypothetical R one that would keep a live R interpreter) to expose
multiple user-facing entry points with a single copy of the state.
To register line and cell magics, the class will declare two attributes:line_magics
and cell_magics
. Each of these will be a list of names, that
must correspond to methods with the actual implementation, using the convention
that line magic methods are named magic_$name
and cell magic methods are
named cmagic_$name
. A simple example should make it clear:
class MyMagics(Magic): line_magics = ['foo', 'bar'] cell_magics = ['foo', 'baz'] # the same name can be used in both # line and cell magics def magic_foo(self, line): "The line magic %foo" def magic_bar(self, line): "The line magic %bar" def cmagic_foo(self, line, cell): "The cell magic #!foo" def cmagic_baz(self, line, cell): "The cell magic #!baz"
The justification for having these lists is to avoid having to manually scan
the entire namespace of these objects at registration time. A small amount of
duplication of information at object creation time lets us do the registration
in a more efficient manner. We keep the implementation methods organized with
the magic_
and cmagic_
prefixes to ensure there will never be any name
collisions between the functionality of the base class (which may evolve over
time) and any methods users may choose to implement in their own magics.
The signature of the constructor will be such that by default, when a Magic
object is initialied all of its magics get registered, but this behavior can be
overridden to invoke the registration method manually later on.
Furthermore, new magics can be added to an existing instance at runtime; these
will need to be registered manually. We will update our implementation of thedefine_magic
method to do this with the same signature (so user code will not
need to be modified in this transition). We will also add a partnerdefine_cell_magic
to do the same thing with cell magics. These two methods
will operate on an instance of the Magic class that will carry no other
manually defined magics, and hence can be used to store all user-added magics
that call these functional entry points.
As an alternative to explicit lists of names, we could instead use decorators
to tag specific methods as line/cell magics:
class MyMagics(Magic):
@magic
def foo(self, line):
"The line magic %foo"
@cell_magic
def foo(self, line, cell):
"The cell magic #!foo"
Conversion of the current codebase
By now, our Magic objects only manipulate the main IPython object via theirself.shell
attribute, so converting the current codebase to this architecture
should be fairly straightforward. We will break up the large Magic object into
the base class and a few (probably no more than 3 or 4) objects carrying all
our current builtin magics. Since we are preserving the magic_
naming
convention we already use, this conversion should be straightforward and very
low-risk.
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