项目地址:https://github.com/devhong/FastSocket.Net
在Nuget官方源中搜索fastsocket可快速安装引用
QQ群:257612438
FastSocket内置了命令行、二进制、thrift协议,基于此开发了Zookeeper, Redis, Thrift等c#异步客户端。
Requirements ============ .Net 4.0 or Mono 2.6 Projects using FastSocket.Net ============ - Redis.Driver - Zookeeper.Net - Thrift.Net新建控制台项目,添加FastSocket.SocketBase,FastSocket.Server引用
自定义服务实现MyService
/// <summary> /// 实现自定义服务 /// </summary> public class MyService : CommandSocketService<StringCommandInfo> { /// <summary> /// 当连接时会调用此方法 /// </summary> /// <param name="connection"></param> public override void OnConnected(IConnection connection) { base.OnConnected(connection); Console.WriteLine(connection.RemoteEndPoint.ToString() + " connected"); connection.BeginSend(PacketBuilder.ToCommandLine("welcome")); } /// <summary> /// 当连接断开时会调用此方法 /// </summary> /// <param name="connection"></param> /// <param name="ex"></param> public override void OnDisconnected(IConnection connection, Exception ex) { base.OnDisconnected(connection, ex); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(connection.RemoteEndPoint.ToString() + " disconnected"); Console.ForegroundColor = ConsoleColor.Gray; } /// <summary> /// 当发生错误时会调用此方法 /// </summary> /// <param name="connection"></param> /// <param name="ex"></param> public override void OnException(IConnection connection, Exception ex) { base.OnException(connection, ex); Console.WriteLine("error: " + ex.ToString()); } /// <summary> /// 处理未知命令 /// </summary> /// <param name="connection"></param> /// <param name="commandInfo"></param> protected override void HandleUnKnowCommand(IConnection connection, StringCommandInfo commandInfo) { commandInfo.Reply(connection, "unknow command:" + commandInfo.CmdName); } }
Exit命令
```csharp /// /// 退出命令 /// public sealed class ExitCommand : ICommand { /// /// 返回命令名称 /// public string Name { get { return "exit"; } } /// /// 执行命令 /// /// /// public void ExecuteCommand(IConnection connection, StringCommandInfo commandInfo) { connection.BeginDisconnect();//断开连接 } } ```App.config配置
```xml ```初始化及启动服务
```csharp static void Main(string[] args) { SocketServerManager.Init(); SocketServerManager.Start();}
<p>启动服务,然后在cmd中运行telnet 127.0.0.1 8400, 运行截图如下:</p>
<p><img src="http://images.cnitblog.com/blog/21702/201308/15220257-a74cd62ae2c64d5eb4da160d44212272.png" alt="" /></p>
<p><img src="http://images.cnitblog.com/blog/21702/201308/15220409-b328d92f13d94c45b0a06452b2930d5a.png" alt="" /></p>
<p>其中welcome中当连接建立时服务端发送到终端的。</p>
<p>connection.BeginSend(PacketBuilder.ToCommandLine("welcome"));</p>
<p>unknow command:Hello是因为没有对应的"Hello"命令实现由HandleUnKnowCommand输出的</p>
```csharp
protected override void HandleUnKnowCommand(IConnection connection, StringCommandInfo commandInfo)
{
commandInfo.Reply(connection, "unknow command:" + commandInfo.CmdName);
}
当在终端中键入exit时,触发了ExitCommand.ExecuteCommand方法,服务端主动断开连接,终端退出。
新建控制台项目,命名为Server
添加FastSocket.SocketBase,FastSocket.Server引用
Socket命令服务类: Sodao.FastSocket.Server.CommandSocketService泛型类
其中需要实现Socket连接,断开,异常,发送完回调及处理未知命令的方法
内置的二进制命令对象: Sodao.FatSocket.Server.Command.AsyncBinaryCommandInfo
由一个command name,一个唯一标识SeqId和主题内容buffer构建。
定义服务类MyService继承CommandSocketService类,
泛型类型为上述的AsyncBinanryCommandInfo
/// <summary> /// 实现自定义服务 /// </summary> public class MyService : CommandSocketService<AsyncBinaryCommandInfo> { /// <summary> /// 当连接时会调用此方法 /// </summary> /// <param name="connection"></param> public override void OnConnected(IConnection connection) { base.OnConnected(connection); Console.WriteLine(connection.RemoteEndPoint.ToString() + " connected"); } /// <summary> /// 当连接断开时会调用此方法 /// </summary> /// <param name="connection"></param> /// <param name="ex"></param> public override void OnDisconnected(IConnection connection, Exception ex) { base.OnDisconnected(connection, ex); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(connection.RemoteEndPoint.ToString() + " disconnected"); Console.ForegroundColor = ConsoleColor.Gray; } /// <summary> /// 当发生错误时会调用此方法 /// </summary> /// <param name="connection"></param> /// <param name="ex"></param> public override void OnException(IConnection connection, Exception ex) { base.OnException(connection, ex); Console.WriteLine("error: " + ex.ToString()); } /// <summary> /// 当服务端发送Packet完毕会调用此方法 /// </summary> /// <param name="connection"></param> /// <param name="e"></param> public override void OnSendCallback(IConnection connection, SendCallbackEventArgs e) { base.OnSendCallback(connection, e); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("send " + e.Status.ToString()); Console.ForegroundColor = ConsoleColor.Gray; } /// <summary> /// 处理未知的命令 /// </summary> /// <param name="connection"></param> /// <param name="commandInfo"></param> protected override void HandleUnKnowCommand(IConnection connection, AsyncBinaryCommandInfo commandInfo) { Console.WriteLine("unknow command: " + commandInfo.CmdName); } }
实现一个命令如示例项目中的SumCommand类,命令类需要实现ICommand泛型接口
即服务中可以进行处理的服务契约
而泛型类型即上述的AsyncBinaryCommandInfo
/// <summary> /// sum command /// 用于将一组int32数字求和并返回 /// </summary> public sealed class SumCommand : ICommand<AsyncBinaryCommandInfo> { /// <summary> /// 返回服务名称 /// </summary> public string Name { get { return "sum"; } } /// <summary> /// 执行命令并返回结果 /// </summary> /// <param name="connection"></param> /// <param name="commandInfo"></param> public void ExecuteCommand(IConnection connection, AsyncBinaryCommandInfo commandInfo) { if (commandInfo.Buffer == null || commandInfo.Buffer.Length == 0) { Console.WriteLine("sum参数为空"); connection.BeginDisconnect(); return; } if (commandInfo.Buffer.Length % 4 != 0) { Console.WriteLine("sum参数错误"); connection.BeginDisconnect(); return; } int skip = 0; var arr = new int[commandInfo.Buffer.Length / 4]; for (int i = 0, l = arr.Length; i < l; i++) { arr[i] = BitConverter.ToInt32(commandInfo.Buffer, skip); skip += 4; } commandInfo.Reply(connection, BitConverter.GetBytes(arr.Sum())); } }
app.config
<?xml version="1.0"?> <configuration> <configSections> <section name="socketServer" type="Sodao.FastSocket.Server.Config.SocketServerConfig, FastSocket.Server"/> </configSections> <socketServer> <servers> <server name="binary" port="8401" socketBufferSize="8192" messageBufferSize="8192" maxMessageSize="102400" maxConnections="20000" serviceType="Server.MyService, Server" protocol="asyncBinary"/> </servers> </socketServer> </configuration>
其中section name="socketServer" 为服务端默认读取的sectionName
type为反射自FastSocket.Server中的config类型
server配置中,name自定,serviceType为上述实现的服务类反射类型
协议名为asyncBinary
在Main函数中启动服务
```csharp static void Main(string[] args) { SocketServerManager.Init(); SocketServerManager.Start();}
<div>新建控制台应用程序,命名为Client</div>
<div>添加FastSocket.Client,FastSocket.SocketBase引用</div>
<div>客户端的代码为组织命令向服务端请求</div>
<div>创建一个Sodao.FastSocket.Client.AsyncBinarySocketClient的实例</div>
<div>并通过RegisterServerNode来注册服务端节点,需要注意name必须唯一</div>
<div>并且地址为我们服务端运行的地址,端口为服务端配置文件中配置的端口号</div>
```csharp
static void Main(string[] args)
{
var client = new Sodao.FastSocket.Client.AsyncBinarySocketClient(8192, 8192, 3000, 3000);
//注册服务器节点,这里可注册多个(name不能重复)
client.RegisterServerNode("127.0.0.1:8401", new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.1"), 8401));
//client.RegisterServerNode("127.0.0.1:8402", new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.2"), 8401));
//组织sum参数, 格式为<<i:32-limit-endian,....N>>
//这里的参数其实也可以使用thrift, protobuf, bson, json等进行序列化,
byte[] bytes = null;
using (var ms = new System.IO.MemoryStream())
{
for (int i = 1; i <= 1000; i++) ms.Write(BitConverter.GetBytes(i), 0, 4);
bytes = ms.ToArray();
}
//发送sum命令
client.Send("sum", bytes, res => BitConverter.ToInt32(res.Buffer, 0)).ContinueWith(c =>
{
if (c.IsFaulted)
{
Console.WriteLine(c.Exception.ToString());
return;
}
Console.WriteLine(c.Result);
});
Console.ReadLine();
}
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