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Showing content from https://github.com/heyjoeway/Sonic-CD-11-Decompilation below:

heyjoeway/Sonic-CD-11-Decompilation: A Full Decompilation of Sonic CD 2011, ported to the Nintendo Switch

A full decompilation of Sonic CD 2011, based on the PC remake with improvements & tweaks from the mobile remakes. Ported to the Switch.

SUPPORT THE OFFICIAL RELEASE OF SONIC CD Installation Instructions

You can find downloads in releases.

  1. Make sure your Switch can run homebrew.
  2. Extract the contents of the zip to the root of your SD card.
  3. Copy the assets to /switch/scd2011 on your Switch's SD card. You will need the following files/folders:
  4. Start Sonic CD via hbmenu (or whatever method you prefer).

NOTE: It is recommended to give the game full RAM access. This means you shouldn't launch hbmenu from the album applet when running this. With the latest Atmosphere build and its default config, you can hold R while starting any game to open hbmenu with full RAM access. If you have any issues make sure the game has full RAM access before reporting them; launching as an applet will not be supported.

Sections below are lifted directly from the source repository.

Even if your platform isn't supported by the official releases, you must buy or officially download it for the assets (you don't need to run the official release, you just need the game assets)

Advantages over the PC version of Sonic CD Advantages over the Mobile versions of Sonic CD Windows via MSYS2 (64-bit only) Windows UWP (Phone, Xbox, etc.)

Follow the installation instructions in the readme of each branch.

Because these branches are unofficial, we can't provide support for them and they may not be up-to-date.

Currently the only supported platforms are the ones listed above, however the backend uses libogg, libvorbis, libtheora & SDL2 to power it, so the codebase is very multiplatform. If you're able to, you can clone this repo and port it to a platform not on the list.

Q: Why don't some buttons in the menu work?

A: Buttons like leaderboards & achievements require code to be added to support online functionality & menus (though they are saved anyways), and other buttons like the controls button on PC or privacy button on mobile have no game code and are instead hardcoded through callback. I just didnt feel like going through the effort to decompile all that, since its not really worth it.

Q: Is the titlecard text slightly offset when using a PC datafile?

A: Unfortunately, it's an error with the scripts. If you wanna go into TitleCards/R[X]\_TitleCard.txt and fix it, be my guest, but the best fix is to set screenWidth to 400, instead of 424 in the settings.ini file to match the PC version's resolution.

Q: There's a weird spot on the title screen, how do I fix it?

A: See above.

Q: The screen is tearing, how do I fix it?

A: Try turning on VSync in settings.ini.

A: Submit an issue in the issues tab and we might fix it in the master branch. Don't expect any future releases, however.

Q: Will you do a decompilation for Sonic 1/Sonic 2?

A: Yes! I've done a decompilation of RSDKv4 (the engine version that S1/S2 run on) and it can be found here!

Q: Will you do a decompilation for Sonic Mania?

A: No. Sonic Mania is much bigger and requires that I'd decompile not only how the (far more complex) RSDKv5 works, but also all 600+ objects work.

Join the Retro Engine Modding Discord Server for any extra questions you may need to know about the decompilation or modding it.


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