mmap
'ing ArrayBuffers into WASM heapmmap
), for buffer mapping
[[ArrayBufferDetachKey]]
SharedObjectTable
a bit like SharedArrayBuffer
but instead of containing bytes, they contain references to shallow-cloneable objects ([Serializable]
IDL interface objects). This should allow for example for GPUTexture
s created on one worker to be instantly visible to other workers.
receiveMessage()
on MessagePort
. ( WASM multi-threading ability #476)Please add more issues on this thread.
kvark, jbaicoianu, lin7sh, ExE-Boss, worstpractice and 7 more
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