Summary:
I have a project that needs to build for several platforms. Some platforms require Unity's XR Supported checkbox to be off. (The same issue would occur for projects that are intended for both VR and non-VR builds). As soon as I add the GVR SDK the builds for other platforms fail with the error: "To use the Google VR SDK on Android, 'Player Settings > Virtual Reality Supported' setting must be checked.
Please fix this setting and rebuild your app." (there are other errors along the same lines)
Why does the GVR SDK assume that adding it to a project means that project will only ever be used for Google VR builds?
Found using:
Steps to reproduce the issue:
Workarounds:
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